Thanks, glad you guys like it
@wattro: Yeah right, looks a bit unrealistic/odd seeing light coming from the door but not from the window above. Btw. the two windows left of the door can't cast any light since there are wood planks behind it...just in case anybody wondered.
@pjw: It's supposed to be nighttime...I guess

I know, it's not really clear to tell by the skybox since you wouldn't see such a sky in the realworld.
Yes, I'm using a ambient light and a subtle fog light. I thought because of the fog it would be better to avoid having too sharp shadows. Will try different light settings, thanks for pointing out.
@g0th-: The tire leaning next to the others is so shiny because there's a light right above of it that I forgot to delete. But agreed with the sharp edges, could spend some more polys to make it a bit rounder.