Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

I still refuse to believe these shots are in Quake 4 :p Quake 4 never looked that good :D

Damn fine work there man keep it up.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: Screenshots

Post by +JuggerNaut+ »

either the dude's in the industry or he fucking needs to be.
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

+JuggerNaut+ wrote:either the dude's in the industry or he fucking needs to be.

Second that.

Awesome work as always BJA
[url]http://www.g0th.se[/url]
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

BJA, I love that! Makes me think of Resident Evil, for some reason.
It's so damn inspiring watching what you guys do! Really makes me want to learn more. :up:

I have a question, how do you hide the weapon in Q4? cg_drawGun didn't work :dork:

[lvlshot]http://img90.imageshack.us/img90/9112/shot00014ie7.jpg[/lvlshot]

edit: thx BJA!
Last edited by ALMighty on Fri Feb 08, 2008 9:38 am, edited 1 time in total.
BJA
Posts: 50
Joined: Thu May 17, 2007 8:15 am

Re: Screenshots

Post by BJA »

Thanks everyone :)

@AlMighty: I made my own q4 "screenshot config" a while back. This will hide everything on screen, like weapon model, hud, crosshair. Just make sure to backup your original Q4Config.cfg ;)

download:
http://www.bja-design.de/different/Quake4Config.cfg
User avatar
seremtan
Posts: 36012
Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

BJA wrote:Still messing around with the Q4 editor and my little texture/model set. In case anybody wonders, those tentacles are supposed to be old roots. First wanted to make them out of meat and blood but thought that would be too much of Doom3/Quake4 style.

[img]awesome%20pic[/img]

Highres Screen:
http://www.bja-design.de/different/q4sc ... r1_big.jpg
whoa that's some impressive shit - a great design idea

also, i saw all that junk lying around and immediately thought "physics fun" but then remember Q4 doesn't really have a proper physics engine so i'm guessing that cardboard box is made from concrete and bolted to the floor, yes?
User avatar
seremtan
Posts: 36012
Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

o'dium wrote:Its quite simple really. I made a long, large rectangle, going down at a slight angle, then I mapped multiple smaller ones on that to make it look volumetric.

[img]ivy_mesh.jpg[/img]
that's pretty sweet. is it self-shadowing? i can't tell from the in-level screen
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

seremtan wrote:
o'dium wrote:Its quite simple really. I made a long, large rectangle, going down at a slight angle, then I mapped multiple smaller ones on that to make it look volumetric.

[img]ivy_mesh.jpg[/img]
that's pretty sweet. is it self-shadowing? i can't tell from the in-level screen
In Quake 4, it wont cast shadows because alpha tested surfaces wont cast them. Well they do, just not the shape thats on them. Shadows can be cast onto them though.

In OverDose, they cast shadows because our per pixel code is using shadow maps (Soft shadowing), so it allows you to cast them.
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Screenshots

Post by Method »

BJA: Very nice. I believe what makes level good from visual stand point of view are organic shapes and slightly off grid, yet carefully placed objects to break the blockiness.

-Method
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Re: Screenshots

Post by corsair »

fooling around with some digital elevation mapping...

Image

Fancy geometry, Poor renderings (first one especialy).
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Everything posted in the last 5 pages or so is just UNF. Gonne have to visit a doctor to fix my constant floordropping jaw. :(
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Fjoggs wrote:Everything posted in the last 5 pages or so is just UNF. Gonne have to visit a doctor to fix my constant floordropping jaw. :(
Agreed.


Here is a little update to the Quake 4 single player mission I've been tinkering with:

Image

phantazm11
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

Looks nice Phantazm11. Is this the same singleplayer map you worked on a couple of months ago? If so how far have you gotten on it?
[url]http://www.g0th.se[/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Not exactly a "level" but this is OverDose's main theme, it was supposed to be very Doom 3 and Quake 2 in terms of style:

http://www.quake2evolved.com/odium/od_title.ogg

As for a pic, well, I finally did my sky. Its using a half sphere model, with 2 layers of scrolling clouds and an autosprite sun:

[lvlshot]http://www.quake2evolved.com/odium/sky.jpg[/lvlshot]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

g0th- wrote:Looks nice Phantazm11. Is this the same singleplayer map you worked on a couple of months ago? If so how far have you gotten on it?
It is the same map, g0th. It has progressed quite far even though I haven't had a lot of time to work on it because of other obligations. :)

Nice sky o'dium.
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Re: Screenshots

Post by d3mol!t!on »

Nice looking sky o'dium. The song is also good, and quite fitting of D3 and Q2. May I ask who created it?
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

In the progress off modelling some assets for a new map I am working on

[lvlshot]http://www.g0th.se/pics/wip_structure.jpg[/lvlshot]
[lvlshot]http://www.g0th.se/pics/wip_structure_02.jpg[/lvlshot]
[url]http://www.g0th.se[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Wow, very nice! What game and what are you using to model it?
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

That looks great g0th. Can't wait to see it textured!
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

obsidian: Thanks man :) I am using Modo to model with and the game is UT3. I would have liked to get this inside of Q4 instead but the school I am at are using UT3, besides I think it's a bit to high-poly for Q4.

phantazm11: Glad you like it. I will be looking forward to play you're single player map :)
[url]http://www.g0th.se[/url]
blushing_bride
Posts: 11
Joined: Fri Feb 16, 2007 9:35 pm

Re: Screenshots

Post by blushing_bride »

g0th- wrote:besides I think it's a bit to high-poly for Q4
it will probably be fine as long as you don't expect it to run at 60fps on a low end machine. The great thing about creating assets outside of radiant is that you can use them in just about any game engine you can get your hands on :) Looks promising
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

You can still export brushes out to ASE or OBJ or whatever out of Radiant so technically speaking you can get assets transferred to any game, but yeah, I know what you mean.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: Screenshots

Post by Kat »

g0th- wrote:obsidian: Thanks man :) I am using Modo to model with and the game is UT3. I would have liked to get this inside of Q4 instead but the school I am at are using UT3, besides I think it's a bit to high-poly for Q4.

phantazm11: Glad you like it. I will be looking forward to play you're single player map :)
UT3 = 'prefabs' are your bestest friends :sly:
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

d3mol!t!on wrote:Nice looking sky o'dium. The song is also good, and quite fitting of D3 and Q2. May I ask who created it?
We have a dedicated music and sounds team ;)
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

My next map (coming soon) Q3shw22. These are first shots from alpha 1:

Image

Image

Image
[url]http://shadowsdomain.wordpress.com/[/url]
Post Reply