Modding The Quake III In Game Menu

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Rick141285
Posts: 7
Joined: Thu Feb 14, 2008 12:18 am

Modding The Quake III In Game Menu

Post by Rick141285 »

Hi All, i'm another newbee to the forum.

I'm looking to see if anyone can help me with my current mod, I'm editing the ingame menu (for my final year project @ uni) so that a new menu item will allow for the player to change the LTG (long term Goals) and STG (short term goals) of the bots from the menu system. Basically to get the menu system to interact with the Finite State Machine which is located in the Q3 code.

All help is appreciated
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Modding The Quake III In Game Menu

Post by ^misantropia^ »

Before we delve deeper into this, have you already thought of a way to transmit the information from the client to the server?
Rick141285
Posts: 7
Joined: Thu Feb 14, 2008 12:18 am

Re: Modding The Quake III In Game Menu

Post by Rick141285 »

:q3: i've not really thought about this, all I'm looking to do at the moment is to allow the player to select a state for the enemy (bots) in single player mode at the moment. I figure this will be similar to the team orders menu but with a slight difference. :q3:
corncobman
Posts: 304
Joined: Fri Aug 08, 2003 7:00 am

Re: Modding The Quake III In Game Menu

Post by corncobman »

In that case you would need to change the server code to add some commands for the bots to change their states. In the UI you would call these commands.
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Eraser
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Re: Modding The Quake III In Game Menu

Post by Eraser »

Um, shouldn't these programming questions be in the programming forum?
Rick141285
Posts: 7
Joined: Thu Feb 14, 2008 12:18 am

Re: Modding The Quake III In Game Menu

Post by Rick141285 »

Sorry if its in the worng section, thanks for the help
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