How to use Live Chat in Quake 3 Arena for PC

Locked
SnipeOnYoAss
Posts: 1
Joined: Sun Mar 09, 2008 6:59 pm

How to use Live Chat in Quake 3 Arena for PC

Post by SnipeOnYoAss »

I was wondering if it would be possible to use your pc microphone to chat with one another in-game in Quake 3 Arena PC version.

I have downloaded Roger Wilco but am not quite sure how to get ppl from Quake to talk to me in it.

Please help.
speaker
Posts: 167
Joined: Sun Jan 13, 2008 8:34 pm

Re: How to use Live Chat in Quake 3 Arena for PC

Post by speaker »

Hi,

These game chat programs are completely independent of the game itself. There must be a server to handle the voice traffic between machines. Either you start a voice server on one of your machines, or you find a public server where they are willing to give you a chat room to which all players can connect. For TeamSpeak (similar to Roger Wilco) it is possible to find public servers (we used to use one). I am not sure if Roger Wilco public servers exist. BTW, configuration of voice chat is a pain in the neck, but can be done (have patience :) ).
w0rt3x
Posts: 51
Joined: Thu Dec 20, 2007 5:01 pm

Re: How to use Live Chat in Quake 3 Arena for PC

Post by w0rt3x »

speaker wrote:Hi,

These game chat programs are completely independent of the game itself. There must be a server to handle the voice traffic between machines. Either you start a voice server on one of your machines, or you find a public server where they are willing to give you a chat room to which all players can connect. For TeamSpeak (similar to Roger Wilco) it is possible to find public servers (we used to use one). I am not sure if Roger Wilco public servers exist. BTW, configuration of voice chat is a pain in the neck, but can be done (have patience :) ).

From the top of my head I would also recommend ventrillo and personal IMs such as icq and MSN if they're too hard to configure for you.
speaker
Posts: 167
Joined: Sun Jan 13, 2008 8:34 pm

Re: How to use Live Chat in Quake 3 Arena for PC

Post by speaker »

Hi,

Maybe I should clarify my statement above.

Configuration of the voice server is not very difficult. On the other hand, you have to do a lot of tweaking of speaker and microphone volumes (must be done by each player!) before the system is usable. And this will have to be repeated for each game session (because the sound settings probably will not be preserved). Also, sound hardware is (was?) the least standard part of the PC, and usually the drivers have horrible, unintuitive interfaces. So finally we decided that it was far too much trouble for the limited advantage it provided.
Locked