White enemy models. Black player model

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HiNi
Posts: 1
Joined: Wed Apr 02, 2008 6:49 pm

White enemy models. Black player model

Post by HiNi »

Hi, I was just wondering if anybody could tell me how to make(or rather what to type in the console) every enemy player white and myself black, yes im using the osp mod.

I read the faq and saw how to make all enemy players green keels but it doesnt really tell me how to change it to other colors than that.

When i select my model it shows a black color but in-game its white.(which is probably pretty much standard)

I dont really want that xP

As I said, I want my model's color to be black and every enemy to be white.

thanks anyways. =)
tombston3r
Posts: 125
Joined: Sun Dec 04, 2005 8:30 pm

Re: White enemy models. Black player model

Post by tombston3r »

seta cg_enemyModel "sarge/pm" (or whatever model u use, the /pm must stay
seta cg_enemycolor "3333"
DEATH AWAITS YOU!!
Nanoko
Posts: 76
Joined: Thu Jun 07, 2007 6:40 am

Re: White enemy models. Black player model

Post by Nanoko »

You racist bastard.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: White enemy models. Black player model

Post by v1l3 »

..or make a botfile for however many if you want to play multiple ones at the same time..unlike how you can only play one of the models at a time through cg_enemymodel

make a:

scripts/<botname).bot

with

{
name CrashPM
funname ^4Cr^7a^4sh
model crash/pm
color 2777
color2 2
aifile bots/crash_c.c
}

on it...and put it in a .pk3 file using your Winzip
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Re: White enemy models. Black player model

Post by prince1000 »

I don't think this is possible in OSP, making black player models. I used to use that in CPMA for teammodels and I remember trying it in OSP and they were always white, which is default.
Azer
Posts: 117
Joined: Mon Sep 17, 2001 7:00 am

Re: White enemy models. Black player model

Post by Azer »

Nanoko wrote:You racist bastard.
ROFL
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