Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: Screenshots

Post by st3ady »

heres the start of my first quake 3 map!!1 woot

Image

to do list:
fix water shader problem
placement of items
texture
lighting
[url=http://www.davidfromberg.com][color=#4080FF][b]folio[/b][/color][/url]
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: Screenshots

Post by neoplan »

nice! is that costanza textures?
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

textureS?

btw you really need a custom bouncepad shader. that vanilla doesn't look good there. how about UT-style jumppads? you'd need to look into how 'emitter'-style shaders work though (the ones that create snowstorms and smoke stacks). if you can find a copy of particle studio somewhere that would probably speed things up greatly
o'dium
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Re: Screenshots

Post by o'dium »

How do you know it doesnt look good when its not even textured...? :s
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

I've uploaded a few new technology shots for you from our SDK maps. Keep in mind these are just a few of the advanced features that are available of the OverDose engine. They are, in order top to bottom; "Doom 3 Style Flares With Bloom", "Sky Portals", "Terrain Blending + Alpha To Coverage Foliage With Wind Simulation" and "Real Time Water Reflection/Refraction + Edge Fading":

Image

Image

Image

Image

Stay tuned for more screenshots soon.

http://www.quake2evolved.com/overdose/
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seremtan
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Re: Screenshots

Post by seremtan »

o'dium wrote:How do you know it doesnt look good when its not even textured...? :s
bottom left screen. tell me that's not a vanilla jumppad
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Perhaps it's just a filler until he finds something more appropriate? Besides, the Q3 JP's aren't bad, they're just old-school.
o'dium
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Re: Screenshots

Post by o'dium »

All I'm saying is maybe the maps not supposed to be white. Its untextured. Its perfectly possible that hes added that as a test, or even that he plans to have the same metal floor there ;)

General rule: When people put "textures" on a todo list, it usually means you need to ignore the textures if they stand out a LOT from the rest ;)

You know I'm right bitches ;)
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: Screenshots

Post by st3ady »

o'dium was right hehe but I'm using the simple concrete texture from evillair's awesome dsitexture pack:
http://www.evillair.net/v2/index.php?op ... &Itemid=49
Not sure which direction I'll take it texture wise, might just stick to a minimalism type thing just for fun

cool screenshots o'dium!
[url=http://www.davidfromberg.com][color=#4080FF][b]folio[/b][/color][/url]
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

o'dium: That looks really good, especially the third shot.
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

ImageImage

Progressive. Lots of time wasted watching tv.
$NulL
Posts: 100
Joined: Wed Mar 27, 2002 8:00 am

Re: Screenshots

Post by $NulL »

Image
Not really happy with the wood texturing on the left building, I think the rest is pretty good though.

And my big ass blue radiant ;)
Image
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

Nice map but... Staind...?

Really...? :puke:
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Ground cobbles has way to much shadows in it... looks strange. What game is it, cod4?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
$NulL
Posts: 100
Joined: Wed Mar 27, 2002 8:00 am

Re: Screenshots

Post by $NulL »

I dunno Hipshot, i rather like them like that. I had them at a lower contrast initially and I didnt think it looked as good. The game is Urban Terror btw.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Instead of desaturation, maybe a better idea would be to blend some dirt or just replace it with some other texture... but I guess it looks ok. It's just so strange with shadows so defined in that area, the shadow sharpness looks like the texture photo source was taken on a sunny day...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
MackXX
Posts: 37
Joined: Tue Aug 08, 2006 2:56 am

Re: Screenshots

Post by MackXX »

Image

Just goofing with some lighting after screwing around with brushes for the last few days.
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

I have some damn Quake 2 style shots from OverDose with loads of new work to show, but the damn FTP has been down for a week with no explanation :(
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

Well damn.
o'dium
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Re: Screenshots

Post by o'dium »

Damn damn...
MackXX
Posts: 37
Joined: Tue Aug 08, 2006 2:56 am

Re: Screenshots

Post by MackXX »

Testing new sky and made a rock wall

Image

Image

-fastest compile
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

It looks like you have sparklies in that second screenshot. You may have lots of T-juncs that you need to fix.
MackXX
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Joined: Tue Aug 08, 2006 2:56 am

Re: Screenshots

Post by MackXX »

obsidian wrote:It looks like you have sparklies in that second screenshot. You may have lots of T-juncs that you need to fix.
Yeah, I rotated the collection of brushes that make the rockwall on a 45 degree angle and it messes it up. I experimented by creating the rockwall with a terrian generator (based on a height map) then importing it in and flipping it on it's side. There's so many T-Juncs when I rotate the bloody thing that I'm probably going to have to do it the old fashioned way brush by brush. Blegh.
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

My latest titled "Whats Paradigm"

Image

Image
g0th-
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Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

My first day in Zbrush.. this program is just crazy.
688 tris, render in modo with normal and occlusion map baked from from a Zbrush model.

and no it's not a stone dildo.

[lvlshot]http://www.g0th.se/pics/zbrush_test02.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 10:27 pm, edited 1 time in total.
Reason: lvlshot'ed that image.
[url]http://www.g0th.se[/url]
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