RESOLVED: How to make a rounded path?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

RESOLVED: How to make a rounded path?

Post by st3ady »

Howdy,

I am trying to figure out how to connect these two walkways so that there is a nice rounded part between them (i drew it with the red lines):

Image

I tried messing around with a cylinder but couldn't figure out a good way to manipulate it in order to fit. :confused: Any tips? Thanks!
Last edited by st3ady on Sat Jun 14, 2008 6:21 pm, edited 1 time in total.
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obsidian
Posts: 10970
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Re: How to make a rounded path?

Post by obsidian »

Try a simple 3x3 patch mesh.
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: How to make a rounded path?

Post by st3ady »

thanks for the tip once again obsidian! I did a search and found this nice tutorial:

http://www.doom3world.org/phpbb2/viewtopic.php?t=4556

so I took a stab at it and came out with this:

Image

There is a slight seem on the side but I don't think it is too noticable. Its a damn shame there is no "extrude" function, that would make it so much easier. The inside part was frustrating because since it was so small, it would only have one division, so I ended up just making a simple brush and filling in the spot.
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obsidian
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Re: How to make a rounded path?

Post by obsidian »

Don't put a square brush there, it won't merge seams properly. Stick a small square patch there instead.

When in vertex mode, select all the vertexes and hit CTRL+G to snap to grid. Always build on the grid, or you'll get seams.
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: How to make a rounded path?

Post by st3ady »

cool thanks for the tip!
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st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: How to make a rounded path?

Post by st3ady »

so I gave it a shot and it worked like a charm for the outside curve. The issue I'm having is with the inside curve. It seems it only bends in the middle, while it should be bending 3 times:
Image

If i move the center vert to the right and down it becomes straight:

Image

any tips for getting around this? :confused: thx :cool:
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obsidian
Posts: 10970
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Re: How to make a rounded path?

Post by obsidian »

Make sure the vertex points for the side patch lines up the vertex points of the top patch looking from top-down and that they are properly snapped to the grid.

If you still have the problem, it could be because of a bug in GtkRadiant 1.5.0. Sometimes patches don't weld the seams properly. It works properly in 1.4.0. Even if this is the case, it should still compile fine though and Q3Map2 will merge the seams as it should.
st3ady
Posts: 23
Joined: Tue May 13, 2008 6:52 pm

Re: How to make a rounded path?

Post by st3ady »

totally sweet. i lined it up and built it, checked it out in game and it looked perfect! thanks :)
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