How to shoot a wall and have a secret door open?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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st3ady
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Joined: Tue May 13, 2008 6:52 pm

How to shoot a wall and have a secret door open?

Post by st3ady »

In quake 3, I would like to make a secret door that moves backwards, and then moves to the side, like the secret doors in Quake 1. Any quick tutorials on how to do this? Thanks!
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obsidian
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Re: How to shoot a wall and have a secret door open?

Post by obsidian »

You can't. Not without modding the source. You'll have to stick with normal Q3 doors or some other targetable entity.
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monaster
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Re: How to shoot a wall and have a secret door open?

Post by monaster »

Well maybe there is an option but I'm not sure: what about making TWO doors, the first one sliding up or down and with THAT movement touching a trigger button which THEN activates the second door (positioned directly behind the first one) which is caused to slide to the left or right? If you alter the keys correctly maybe you can get the first door to open VERY quickly (so quickly a human eye won't realise) and the second door to move quite slowly. So it's just an illusion but heh it could work (at least in my world ;) )
This could be shit it just came to my mind, maybe someone else can do something with that, or it is impossible as obsidian said.
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st3ady
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Joined: Tue May 13, 2008 6:52 pm

Re: How to shoot a wall and have a secret door open?

Post by st3ady »

dang, that sux, thanks for the info though. i'll try doing a simple button tutorial. Crazy that quake 1 has features that quake 3 doesn't! :offended:
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obsidian
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Re: How to shoot a wall and have a secret door open?

Post by obsidian »

Typical Q1 doors open way too slow for Q3's deathmatch style gameplay. So it's not about having the most features, it's about having the best available gameplay.
wattro
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Re: How to shoot a wall and have a secret door open?

Post by wattro »

wait... can't this be done with a bit of foolery using 2 doors?

the 1st door slides back into the second door and through it
the 2nd door slides right or left...

both doors start moving when the trigger is hit. the 2nd door is off-set so the 1st door disappears into the 2nd door as the 2nd door moves in whichever direction you choose. then just make sure the 2nd door returns before the 1st door re-appears through it.

if you have specific textures for the door, it might be trickier to line up.
Kaz
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Re: How to shoot a wall and have a secret door open?

Post by Kaz »

Well the first door would still be visible and wouldn't move horizontally with the other one.
st3ady
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Re: How to shoot a wall and have a secret door open?

Post by st3ady »

forget the move backwards, and then to the side part, i'd like to make a wall that moves temporarily once you shoot it. How would I go about setting that up? thx
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Kaz
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Re: How to shoot a wall and have a secret door open?

Post by Kaz »

Make a rectangular brush, right-click->func_door. Hit N, give it a direction. Voila
obsidian
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Re: How to shoot a wall and have a secret door open?

Post by obsidian »

Also, after setting direction, also add:
health : (default 0) if set to any non-zero value, the button must take damage (any amount) to activate.
wattro
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Re: How to shoot a wall and have a secret door open?

Post by wattro »

Kaz wrote:Well the first door would still be visible and wouldn't move horizontally with the other one.
the 1st door moves further back, so it is completely behind the brush(es) that make up the 2nd door. It obviously cannot remain in a place where it is visible once the 2nd door moves to the side.
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