

Indeed, there does need to be some transition between the rockwall, fort and other stuff. That'll be in my 'finishing up' phase of the map, right now I'm working on layout and getting an art style down pat.

In the first versions of my map I had a sliding door at the front and blocks at the top for the nest for cover. I found that it was interupting the flow of things so I took them out to increase the smoothness of traffic in and out of the base. I'll probably still put some defenses up in the nest, although I haven't decided what yet.
Right now I'm heavily basing the inners of the fort off of the forts in 'Ephidrina Wargrounds', one of my more favorite maps in Team Fortress Quakeworld. The more I run through it however the more I think I'm going to change things around (notably the extremly cramped flag room). It'll have a similar relation to it I think but not be exactly the same. I recieved Liamse permission to base the fort off of his designs in that map before I proceeded obviously.
The community (for the most part) will end up helping me with feedback on my maps to make them more fun so I want to return the favour.
