http://www.killernic.com/ads/ign.aspx?u ... mpaign=IGN
gaming network car?
Re: gaming network car?
This is really old news. Lol at title typo.
Re: gaming network car?
well what's the consensus, does it work or not?
Re: gaming network car?
No, it's ridiculous IMO.
Last edited by Captain on Wed Jul 16, 2008 10:17 pm, edited 1 time in total.
Re: gaming network car?
It may make a difference, moreso on low-end motherboards with crap chipsets. I don't think the price tag is justified.
However for LAN gaming it may make a bigger difference. If you're on GigE and a game is using a good chunk of network bandwidth, that'll have a big impact on your processor usage.
There's a significant processor overhead when you start transferring large amounts of data across a NIC, and on most computers it's handled by the CPU (notwithstanding TCP traffic on systems that support TCP Offloading). 1Gbps data transfer uses about 1Ghz of processing power. So not an issue on slower WAN links but potentially significant on a busy LAN. UDP (which most games use) is less demanding on system resources than TCP but the processor hit on a maxed on LAN card is still going to be noticeable.
EDIT: Good technical overview here: http://www.extremetech.com/article2/0,2 ... 163,00.asp
However for LAN gaming it may make a bigger difference. If you're on GigE and a game is using a good chunk of network bandwidth, that'll have a big impact on your processor usage.
There's a significant processor overhead when you start transferring large amounts of data across a NIC, and on most computers it's handled by the CPU (notwithstanding TCP traffic on systems that support TCP Offloading). 1Gbps data transfer uses about 1Ghz of processing power. So not an issue on slower WAN links but potentially significant on a busy LAN. UDP (which most games use) is less demanding on system resources than TCP but the processor hit on a maxed on LAN card is still going to be noticeable.
EDIT: Good technical overview here: http://www.extremetech.com/article2/0,2 ... 163,00.asp
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Re: gaming network car?
@Foo: games are optimized for the common case, which means an urban internet connection and maybe six or eight Mbit/s of data being swapped at most. The impact of such traffic on modern CPUs is nearly zilch.
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Re: gaming network car?
http://enthusiast.hardocp.com/article.h ... VzaWFzdA==
Re: gaming network car?
that's a no then... I mean LAn gaming is something to consider but most situations are online gaming, which doesn't bang enough for that kind of buck
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Re: gaming network car?
the price is way to high for the product, but you've got to think of it as simple as this, That is a Full blown computer, running linux, that Does NOTHING other then Your TCP/IP Stack...
it takes place/reroutes windows TCP/IP routings and Does its own, its a good idea, but again, for the price i wouldnt own one.
Though, i wouldnt mind getting my hands on one to try out some of the 3rd party apps that are out there, including folding@home...
and on that note, i can have my CPU, GPU and my Nic all folding... hah!
it takes place/reroutes windows TCP/IP routings and Does its own, its a good idea, but again, for the price i wouldnt own one.
Though, i wouldnt mind getting my hands on one to try out some of the 3rd party apps that are out there, including folding@home...
and on that note, i can have my CPU, GPU and my Nic all folding... hah!