Problem with fraps and quake III (DeFrag)
Problem with fraps and quake III (DeFrag)
ok so every time i run the defrag mod for quake 3 and try to make a movie using fraps my FPS automatically goes to "2" and unplayable. Why is that? iv set the settings on fraps to 100FPS limit and it works with quake 3 but not with the mod, and all my other games. I also know you can make demos using defrag itself i dont know how though, can anyone help with that if i cant get fraps to work?
Re: Problem with fraps and quake III (DeFrag)
If I'm understanding your post right, it sounds like you are trying to fraps a demo while you are actually playing. Don't do that, record what you are wanting to work with using the in-game recording feature, then replay the demo and fraps it then.
just do this:
Load map
Open the console
Type /g_syncronousClients 1
Type /record demoname and of course change the "demoname" to whatever you need the name to be
Type /g_syncronousClients 0
Type /stoprecord to, well... stop it
If you don't set the syncronous back to zero the game will become a bit unplayable... to replay the demo and record with fraps, just type:
/demo demoname Whatever the file is called and whamo.
edit: An easy way, open the cfg file (Usually in c:/program files/quake 3/baseq3/q3config.cfg) and type this in... I think it will work right.
I can't remember if that overwrites the files once you press it for a second time, or if it's incremental. Either way I wanna say there is a way to set a bind to not overwrite everytime, but can't remember it.
just do this:
Load map
Open the console
Type /g_syncronousClients 1
Type /record demoname and of course change the "demoname" to whatever you need the name to be
Type /g_syncronousClients 0
Type /stoprecord to, well... stop it
If you don't set the syncronous back to zero the game will become a bit unplayable... to replay the demo and record with fraps, just type:
/demo demoname Whatever the file is called and whamo.

edit: An easy way, open the cfg file (Usually in c:/program files/quake 3/baseq3/q3config.cfg) and type this in... I think it will work right.
Code: Select all
seta F1 "g_syncronousClients 1;record mydemo;g_syncronousClients 0;echo ^2Recording__Demo!"
seta F2 "stoprecord;echo ^1Stopped__Record!"
Re: Problem with fraps and quake III (DeFrag)
actually what im trying to do is fraps my gameplay so i can save it to my videos, and maybe upload it to youtube.
Re: Problem with fraps and quake III (DeFrag)
ok, well read above.
I can't think of a cvar that's different between the mod you are speaking of and q3 on this matter, what are you having troubles with...
I can't think of a cvar that's different between the mod you are speaking of and q3 on this matter, what are you having troubles with...
Re: Problem with fraps and quake III (DeFrag)
well actually you summed it up in your first post, i thought you meant something else. I was just having trouble because i dont know why i couldn't record in game footage using fraps on quake 3 like the FPS would stoop down to 2frams per second but im sure i can just use the tool that came with defrag but where do the videos save to on my hdd?
Re: Problem with fraps and quake III (DeFrag)
yeah, that's normal.n0d wrote:why i couldn't record in game footage using fraps on quake 3 like the FPS would stoop down to 2frams per second
Think about it, fraps is basically taking pictures of you moving around in a 3-d environment, of course it's going to drop to an unplayable rate. I'm sure some else could explain that in a much better way, but just record the match using quake, (demos are stored in the baseq3 folder IIRC) fire up the demo you made, and then start recording with fraps. 10-4?
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Re: Problem with fraps and quake III (DeFrag)
/cl_avidemo 1 > fraps
But make sure you have plenty of free HD space.
But make sure you have plenty of free HD space.
Re: Problem with fraps and quake III (DeFrag)
Then the game will only take one screenshot per second...^misantropia^ wrote:/cl_avidemo 1
You have to put the value of the FPS amount you want so the game can take that many screenshots so you can string a video together accordingly.
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Re: Problem with fraps and quake III (DeFrag)
Ah yes, that's right... more or less. I've been using ioquake3 exclusively the last few years, and one of the first things the icculus guys added, was direct-to-AVI recording. The cvar's been renamed to cl_forceavidemo in a later release btw, with cl_aviframerate representing the framerate (defaults to 25).
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Re: Problem with fraps and quake III (DeFrag)
Erm..
Why not just ...
1) Record the demo using the comands giving by bork[e].
2) Quit quake, start fraps
3) start quake, play the demo, use your fraps hotkey to capture the demo footage.
4) Use some form of compression software (like say "virtual dub") to shrink the size of the avi.
5) Job done.
Been recording this way myself for ages.
Config binds ...
set demorec1 "set sv_fps 120; set g_synchronousclients 1; record; set g_synchronousclients 0"
set demorec "vstr demorec1"
bind . "vstr demorec"
Hope that helps
FoRa!
Why not just ...
1) Record the demo using the comands giving by bork[e].
2) Quit quake, start fraps
3) start quake, play the demo, use your fraps hotkey to capture the demo footage.
4) Use some form of compression software (like say "virtual dub") to shrink the size of the avi.
5) Job done.
Been recording this way myself for ages.
Config binds ...
set demorec1 "set sv_fps 120; set g_synchronousclients 1; record; set g_synchronousclients 0"
set demorec "vstr demorec1"
bind . "vstr demorec"
Hope that helps
FoRa!
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