Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Plan C
Posts: 13
Joined: Sat Apr 09, 2005 6:25 pm

Post by Plan C »

Looking VERY interesting there, sumatra.

I keep being amazed at what the Q3A engine can achieve when used by skillful people.

Yup ;) =>
Image
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Plan C wrote:Image
OMG! He's alive!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

obsidian wrote:
Plan C wrote:Image
OMG! He's alive!
aye. In true McGuyver style... 'plan A', and 'plan B' obviously didn't work..! ;)
redfella
Posts: 441
Joined: Mon May 12, 2003 7:00 am

Post by redfella »

:rtcw:

[lvlshot]http://www.levelsource.com/temp/midnight_03.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/midnight_05.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/midnight_06.jpg[/lvlshot]

:icon29:
black & white blanket logic
acid/ger
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Joined: Wed Apr 06, 2005 6:45 pm

Post by acid/ger »

looks like a hairy buttplug somehow ;)

the textures are cool, but the trunk is far from realistic. go out and have a look at trees.
[url=http://www.planetquake.com/acid/]brush hour[/url]
voodoochopstiks
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Post by voodoochopstiks »

redfella, cool, but I think the lighting outside is probably a bit too blue.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

I like the bluetone lighting, but I think there is need of some softed shadows outside,
cause it looks like using an ambient parameter, no differences in the light, also every housewall is lit the same.
More brightnessdifferences are the solution /methinks.
Give your skybox a nice angle, to fit your map :)

Looks very nice though !

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
acid/ger
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Joined: Wed Apr 06, 2005 6:45 pm

Post by acid/ger »

testing stuff..

[lvlshot]http://www.planetquake.com/acid/misc/ship2.jpg[/lvlshot]
[url=http://www.planetquake.com/acid/]brush hour[/url]
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Scourge
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Post by Scourge »

acid/ger wrote:looks like a hairy buttplug somehow ;)

the textures are cool, but the trunk is far from realistic. go out and have a look at trees.
Maybe it's not supposed to be realistic. :shrug:
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Scourge
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Post by Scourge »

Survivor wrote:
You got mail too ax.

Scourge, you have other vids than giraffehunter's one?
I think all I have is the GH vid and the demo version without the effects n stuff. I'll look right quick and make sure.
acid/ger
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Post by acid/ger »

yes sure, but if i'd build a giant penis and said: "wow look at this beautiful tree!"

...

:icon32:
[url=http://www.planetquake.com/acid/]brush hour[/url]
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Scourge
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Post by Scourge »

If you wanted penis shaped trees in your map, that would be ok too. :D
+JuggerNaut+
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Post by +JuggerNaut+ »

scourge34 wrote:If you wanted penis shaped trees in your map, that would be ok too. :D
no it wouldn't.
acid/ger
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Joined: Wed Apr 06, 2005 6:45 pm

Post by acid/ger »

slightly different..

[lvlshot]http://www.planetquake.com/acid/misc/ship3.jpg[/lvlshot]
[url=http://www.planetquake.com/acid/]brush hour[/url]
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

not bad ... better then i can do.
imagine a year from now .. you'll be laughing at that tree.
[color=#FF0000][WYD][/color]
SonicClang
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Post by SonicClang »

Damn kaz that's pretty fricken good. Nice work my friend.
The number 1 cause of death in games is panic.
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SOAPboy
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Post by SOAPboy »

Bacon wrote:haha i remember a video for the q3w tower, classic
http://planetquake3.net/download.php?op ... r_Q3_Tower
+JuggerNaut+
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Post by +JuggerNaut+ »

Kaziganthe wrote:
Kaz, that texture is real nice. great work.
acid/ger
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Post by acid/ger »

i have an update too :D
a friend of mine said it reminds him of deep space nine. i did this from scratch tho.

[lvlshot]http://www.planetquake.com/acid/misc/perf_110405.jpg[/lvlshot]
[url=http://www.planetquake.com/acid/]brush hour[/url]
+JuggerNaut+
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Post by +JuggerNaut+ »

acid/ger wrote:i have an update too :D
a friend of mine said it reminds him of deep space nine. i did this from scratch tho.

[lvlshot][/lvlshot]
reminds me of the last one you posted.
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Bacon
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Post by Bacon »

SOAPboy wrote:
Bacon wrote:haha i remember a video for the q3w tower, classic
http://planetquake3.net/download.php?op ... r_Q3_Tower
haha , awesome :icon14:
[b]CAPSLOCK IS ON[/b]
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Great clean metal tex there, Kaz!
Perhaps do also a rusted version of it.
I'm wondering where the rest of the texpack is hidden :D, still in your brain?! Keep up.

sumatra
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Lenard
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Post by Lenard »

Looks cool, and that does look like ds9 but it was more brownish. God that show sucked except for when the black guy got really pissed off. Why can't I remember his name?
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Kat
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Post by Kat »

Captain Sisko
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Pext
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Post by Pext »

Lenard wrote:except for when the black guy got really pissed off.
worf?
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