Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Plan C
Posts: 13 Joined: Sat Apr 09, 2005 6:25 pm
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by Plan C » Sat Apr 09, 2005 6:28 pm
Looking VERY interesting there, sumatra.
I keep being amazed at what the Q3A engine can achieve when used by skillful people.
Yup
=>
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Sun Apr 10, 2005 12:55 am
Plan C wrote:
OMG! He's alive!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952 Joined: Tue Nov 14, 2000 8:00 am
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by Kat » Sun Apr 10, 2005 2:24 am
obsidian wrote: Plan C wrote:
OMG! He's alive!
aye. In true McGuyver style... 'plan A', and 'plan B' obviously didn't work..!
redfella
Posts: 441 Joined: Mon May 12, 2003 7:00 am
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by redfella » Sun Apr 10, 2005 4:34 am
[lvlshot]http://www.levelsource.com/temp/midnight_03.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/midnight_05.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/midnight_06.jpg[/lvlshot]
:icon29:
black & white blanket logic
acid/ger
Posts: 12 Joined: Wed Apr 06, 2005 6:45 pm
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by acid/ger » Sun Apr 10, 2005 2:14 pm
looks like a hairy buttplug somehow
the textures are cool, but the trunk is far from realistic. go out and have a look at trees.
[url=http://www.planetquake.com/acid/]brush hour[/url]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sun Apr 10, 2005 2:44 pm
redfella, cool, but I think the lighting outside is probably a bit too blue.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Sun Apr 10, 2005 5:04 pm
I like the bluetone lighting, but I think there is need of some softed shadows outside,
cause it looks like using an ambient parameter, no differences in the light, also every housewall is lit the same.
More brightnessdifferences are the solution /methinks.
Give your skybox a nice angle, to fit your map
Looks very nice though !
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
acid/ger
Posts: 12 Joined: Wed Apr 06, 2005 6:45 pm
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by acid/ger » Sun Apr 10, 2005 6:32 pm
testing stuff..
[lvlshot]http://www.planetquake.com/acid/misc/ship2.jpg[/lvlshot]
[url=http://www.planetquake.com/acid/]brush hour[/url]
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Sun Apr 10, 2005 6:55 pm
acid/ger wrote: looks like a hairy buttplug somehow
the textures are cool, but the trunk is far from realistic. go out and have a look at trees.
Maybe it's not supposed to be realistic.
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Sun Apr 10, 2005 6:57 pm
Survivor wrote:
You got mail too ax.
Scourge, you have other vids than giraffehunter's one?
I think all I have is the GH vid and the demo version without the effects n stuff. I'll look right quick and make sure.
acid/ger
Posts: 12 Joined: Wed Apr 06, 2005 6:45 pm
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by acid/ger » Sun Apr 10, 2005 7:03 pm
yes sure, but if i'd build a giant penis and said: "wow look at this beautiful tree!"
...
:icon32:
[url=http://www.planetquake.com/acid/]brush hour[/url]
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Sun Apr 10, 2005 7:19 pm
If you wanted penis shaped trees in your map, that would be ok too.
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Sun Apr 10, 2005 7:41 pm
scourge34 wrote: If you wanted penis shaped trees in your map, that would be ok too.
no it wouldn't.
acid/ger
Posts: 12 Joined: Wed Apr 06, 2005 6:45 pm
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by acid/ger » Sun Apr 10, 2005 8:46 pm
slightly different..
[lvlshot]http://www.planetquake.com/acid/misc/ship3.jpg[/lvlshot]
[url=http://www.planetquake.com/acid/]brush hour[/url]
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
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by axbaby » Mon Apr 11, 2005 1:39 am
not bad ... better then i can do.
imagine a year from now .. you'll be laughing at that tree.
[color=#FF0000][WYD][/color]
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
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by SonicClang » Tue Apr 12, 2005 3:04 am
Damn kaz that's pretty fricken good. Nice work my friend.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Tue Apr 12, 2005 5:54 am
Kaziganthe wrote:
Kaz, that texture is real nice. great work.
acid/ger
Posts: 12 Joined: Wed Apr 06, 2005 6:45 pm
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by acid/ger » Tue Apr 12, 2005 7:52 am
i have an update too
a friend of mine said it reminds him of deep space nine. i did this from scratch tho.
[lvlshot]http://www.planetquake.com/acid/misc/perf_110405.jpg[/lvlshot]
[url=http://www.planetquake.com/acid/]brush hour[/url]
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Tue Apr 12, 2005 8:07 am
acid/ger wrote: i have an update too
a friend of mine said it reminds him of deep space nine. i did this from scratch tho.
[lvlshot][/lvlshot]
reminds me of the last one you posted.
Bacon
Posts: 1476 Joined: Sat Jul 31, 2004 7:00 am
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by Bacon » Tue Apr 12, 2005 1:14 pm
[b]CAPSLOCK IS ON[/b]
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Tue Apr 12, 2005 3:28 pm
Great clean metal tex there, Kaz!
Perhaps do also a rusted version of it.
I'm wondering where the rest of the texpack is hidden
, still in your brain?! Keep up.
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Wed Apr 13, 2005 12:29 am
Looks cool, and that does look like ds9 but it was more brownish. God that show sucked except for when the black guy got really pissed off. Why can't I remember his name?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Kat
Posts: 952 Joined: Tue Nov 14, 2000 8:00 am
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by Kat » Wed Apr 13, 2005 1:16 am
Captain Sisko
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Wed Apr 13, 2005 9:08 am
Lenard wrote: except for when the black guy got really pissed off.
worf?