Q3 Mystic Gemini Final Release
Re: Q3 Mystic Gemini Final Release
Yep, good thing to share the map sources and I'd encourage others to do the same, include the map file in your final pk3.
Re: Q3 Mystic Gemini Final Release
Say "hi" to the Pope, for me Sock. Do me a favour and remind him that he owes me $50 from our last poker game.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Q3 Mystic Gemini Final Release
@sock
I may not be an appropriate person to comment on good maps but let me tell you just one thing.
The color scheme of your blue flag is so ckool!
I may not be an appropriate person to comment on good maps but let me tell you just one thing.
The color scheme of your blue flag is so ckool!
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Re: Q3 Mystic Gemini Final Release
Is that a pun?a13n wrote:so ckool!
Re: Q3 Mystic Gemini Final Release
Rome was amazing and the Pope says he will pay back his debts once his latest venture takes off!obsidian wrote:Say "hi" to the Pope, for me Sock. Do me a favour and remind him that he owes me $50 from our last poker game.

sumatra: thanks for the feedback

ditchfux: Hope the source files help in some way.
ix-ir: Most mappers nowadays release the source maps but seperately, even old classic stuff.
a13n: The flags are modified ID one's, I think I included the psd in the source pack.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Q3 Mystic Gemini Final Release
I was the one who tested the pm-physics on the map..so don't give him the criticism.ix-ir wrote:Player clipping stairs to ramps is not a good thing, even if you're not playing a mode with ramp jumping it still changes the physics unexpectedly

The reason that I didn't view them as a problem is when I tested it in Osp their is a terrible over-bounce, where if it's played in Cpma and you catch the footing right..it's smooth.
I'm not saying this to open up argument on the issue..I just figured on letting you know iX. The map is complete anywayz so...I'd have to say that Sock plops down some ownage..
