The Source for Industiral, PSDs, Models and the Map.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

The Source for Industiral, PSDs, Models and the Map.

Post by Hipshot »

Remember this: viewtopic.php?p=705019

Well... here are: PSD files (many but not all), the map file and .ase files and also the compile path I used.
You need to download the compiled level in order to fully use the source since I didn't include all other textures, only sources and some sounds I guess...
So anyone that feel like can really go to town with this, use the textures, rebuild the level, etc. Someone could probably show of some great opt skills here too, cause there are rooms for a lot of that, since I really didn't do anything...

DL: http://www.zfight.com/misc/files/q3/industrial_src.rar ~90Mb

If there's anything not working here, hint me!

This is me saying that I'm hanging it up for a while... a (very) long while. I hope Rage, new Wolf, new Doom and new Duke becomes great games to map for.

I'll catch you guys in after life, or just in some server somewhere =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
jkoder
Posts: 59
Joined: Tue Jun 17, 2008 9:10 pm

Re: The Source for Industiral, PSDs, Models and the Map.

Post by jkoder »

Wow @ that map in the other thread! I will have to check out some of your others.

Good luck with whatever you will be spending your time on.
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Re: The Source for Industiral, PSDs, Models and the Map.

Post by voodoochopstiks »

Call me when you read this you motherfucker, you're scaring me to death!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: The Source for Industiral, PSDs, Models and the Map.

Post by obsidian »

Hipshot wrote:This is me saying that I'm hanging it up for a while... a (very) long while. I hope Rage, new Wolf, new Doom and new Duke becomes great games to map for.

I'll catch you guys in after life, or just in some server somewhere =)
WTF?? Mapping is in our blood! You can't just quit. Doesn't work that way.

Anyway, I can understand if life takes precedence or something. Just don't be a stranger and visit every now and then.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: The Source for Industiral, PSDs, Models and the Map.

Post by pjw »

Yeah, good luck with whatever is next, and thanks for the great works of art!
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: The Source for Industiral, PSDs, Models and the Map.

Post by WHAT!! »

I hope you arn't giving up for good. You've inspired my work more than any other mapper, and it would be a shame to see you go all the way and quit :(
fKd
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Location: Wellington
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Re: The Source for Industiral, PSDs, Models and the Map.

Post by fKd »

very strong words man... i dont know ya, but another mapper down is always bad news :( esp with your skills.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Re: The Source for Industiral, PSDs, Models and the Map.

Post by a13n »

Does this mean Hipshot turns back to Æon?
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: The Source for Industiral, PSDs, Models and the Map.

Post by dichtfux »

So long, and thanks for all the fish. Hope you won't be gone for good.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: The Source for Industiral, PSDs, Models and the Map.

Post by Plan B »

Hipshot wrote:...This is me saying that I'm hanging it up for a while... a (very) long while...
Not that you owe anyone an explanation, but I'm just curious what turned you off mapping.
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