Some of you know I want to make a documentary about level designers. Some of you voiced concerns that I didn't have a premise or script to follow and therefore I was aimlessly milling about. In light of your comments I have created the following premise in order to clarify the intentions of this documentary. Note: this documentary will be put on youtube and I do NOT intend to make any money from it. I am asking for the communities help in making this film! Please read further.
I want to make this documentary about 'The Life and Worlds of a Level Designer'. I think I have a pretty good idea what that entails.
First you have the life of a level designer. For example, the lfie is about how absolutely ecstatic you are when you first find out about mapping and then the wet dreams that follow shortly thereafter. It's about the late nights of staying up until 2 in the morning, 7 nights in a row, for six months straight... just to work on your grand map ideas. It's about the complete and utter refusal to hang out with any of your friends and/or girlfriend, because, well, you got worlds to create. Your grade point-averages begin to drop, but you don't care. The life of a mapper is about sleeping in thru school or being an absolute zombie at work while you catch up on your sleep with your eyes open. It's about the shear excitement you feel when you walk through your first compile. Or the euphoria when you release your first map and play it online with other gamers. It's about the hopes and dreams of being able to map for a living and watching those in the community move on to professional mapping jobs and being genuinely excited for them. It's about the community itself which is a great resource for help and encouragement and about the dedication of community leaders to maintain and grow great websites pertaining to level design. Etc. Etc.
Then of course there are the worlds of a level designer. This pertains to the levels and worlds that are created by the mapper. Great in variety and size and shape and colour and esoteric ambiance are the many places that are created. Some are small and nifty. Others sprawling mega-metropolises. Some are withered and old and abandoned. While others are creepy and nothing short of disturbing. Some futuristic and clean; a spotless enviroment to make a bloody mess. And some that look like utter shitholes. These are the worlds we make.
I think that this film is really about any mapper who can relate to the premise written above. I'm sure that maybe not all of you have experienced the some thing, but I would wager to bet the majority has. I think there are a common set of traits that define a level designer. These are the traits and nuances that I want to capture in the film.
In summation, I've thought about this project in some detail and I think that the best way to present it to you guys (the community) is to make it a community project. Since that's really what it is. The documentary should be about the people's stories. Sure a little history lesson in the film would be helpful to get one's bearings, but to keep the attention of the viewer, it has to have a great story and/or stories. That's where I need help from you guys! I need help finding these stories. I can't create the stories from thin air

If any of you guys out there can relate to the premise of this film, and wouldn't mind volunteering a little of your time, you would not begin to understand how much I would appreciate it. Just to even hit me up on IM for a little bit and talk about the project would mean a lot to me. I hope to hear from you guys! That is all.
MSN and email == eric_8051@msn.com
Thanks!