http://www.mediafire.com/?sharekey=9112 ... f7806abcb8
q3ctfp3 beta.. testers plz
Re: q3ctfp3 beta.. testers plz
ok i think this is almost the final map.. jesus its been taking a while 
http://www.mediafire.com/?sharekey=9112 ... f7806abcb8
http://www.mediafire.com/?sharekey=9112 ... f7806abcb8
Re: q3ctfp3 beta.. testers plz
Thought I'd give it a runthrough with 6 vs 6, and spent more time than I intended, because it was really fun.
Bots seem to like it and play well.
You've still got that flagbase exit bottleneck high up there, of course, but flag carriers can get away exactly because that drop is difficult to defend.
Think you've got a keeper.
Bots seem to like it and play well.
You've still got that flagbase exit bottleneck high up there, of course, but flag carriers can get away exactly because that drop is difficult to defend.
Think you've got a keeper.
Re: q3ctfp3 beta.. testers plz
thanks heaps bro, you are in my txt file. i'm really looking forward to making a dm map so i can build what ever i wish without worrying about balance. but as i've been reading i need to do something new. as it seams ppl are getting bored of base and gothic 
Re: q3ctfp3 beta.. testers plz
I've had way too much real life getting in the way lately, but I just wanted to say that this looks really great. Fantastic use of architecture, lighting, and detailing, and lots of Z.
I also like that you went the extra mile to get the bots playing nice.
If you want to get rid of the visible patchmesh seams on the curved construction under the bouncepad above, it's easy, albeit slightly tedious; just flatten out all seven(?) meshes so that they're all coplaner with the brushface that's in the middle, match them all to that face, and then bend them all back into place.
As an alternative, you could probably do it all by specifying explicit x/y and correct rotation, but I always found it easier to just flatten them out...
If you want to get rid of the visible patchmesh seams on the curved construction under the bouncepad above, it's easy, albeit slightly tedious; just flatten out all seven(?) meshes so that they're all coplaner with the brushface that's in the middle, match them all to that face, and then bend them all back into place.
As an alternative, you could probably do it all by specifying explicit x/y and correct rotation, but I always found it easier to just flatten them out...
Re: q3ctfp3 beta.. testers plz
Well, I haven't yet downloaded this map but as far as seeing the screenshots this map reminds me of tema arena. 
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Re: q3ctfp3 beta.. testers plz
HEH team arena... wish ppl played that. well i've submitted it to lvl... i hope it gets a good review. crap i suddenly realized i have not added sounds. oops
oh well