Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

[lvlshot]http://qexpo.tastyspleen.net/uploaded/11/basement_ingame3.jpg[/lvlshot]
Beginning to detail my Basement remake for Nexuiz

[lvlshot]http://qexpo.tastyspleen.net/uploaded/11/basement_radiant12.jpg[/lvlshot]
Side-by-side with the original
fKd
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Re: Screenshots

Post by fKd »

nice stuff man :) i like the light and shadow work
o'dium
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Re: Screenshots

Post by o'dium »

Look better in OverDose kaz *cough* :p
o'dium
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Re: Screenshots

Post by o'dium »

Couple of new technology shots for you. First up is a nicer look at terrain blending on terrain models, followed by support for curves and patches.

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Some more shots. First up we have of course the shadow mapping. Our lighting engine is per pixel, like Doom 3's, however unlike Doom 3, which uses hard edged stencil shadows, we use shadow maps. This means quality wise, we have a much much nicer effect, because the shadows are smoother, plus alpha tested surfaces like grates, foliage etc can cast shadows now, which is impossible with stencil shadowing. At the moment, we haven't added any shadow filtering options (Such as how blurred or smooth the shadow is) so the shadows are shown here in raw form. Secondly, a screenshot showing our .md5mesh and .md5anim support. Now, I know you cant exactly tell an animation from a screen shot, so don't worry... It will all be revealed soon enough... ;)

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o'dium
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Re: Screenshots

Post by o'dium »

Honestly, this is the last set, I swear... First up we have zFeather particles. As you can see in the screenshot, particles that would usually clip into the floor now fade out at the edges making for a smoother transition into surfaces. Secondly, we have a shot based on our Light Editor, which ships built into OverDose so people can easily edit lights ingame. Lastly, we have our dedicated tools for development on OverDose (Please note that ODMap is WIP).

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WHAT!!
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Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

Is all the development you're doing open source? I would love to get you together with the Warsow devs to help improve some shit with our game.
kloffy
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Joined: Sun Nov 26, 2006 4:08 pm

Re: Screenshots

Post by kloffy »

Cool technology you've got there o'dium. Can't wait to see what you come up with next, and especially how it's all going to play together! :up:
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monaster
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Re: Screenshots

Post by monaster »

@ o'dium: Your last 7 screenshots or scrnsht-hotlinks seem to be broken since they neither show up inside the forum nor can I visit the "q2evolved" site containing them. Or has that become common (I remember to have read something like "My site is temporarily down atm -surprise surprise" in another thread).
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
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o'dium
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Re: Screenshots

Post by o'dium »

You know i have no CLUE whats going on right now... The sites down, but not for everybody... I'm really starting to get pissed off with it...

I'll be getting new hosting soon, fucking shite...
fKd
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Re: Screenshots

Post by fKd »

another shot of what im working on

Image
WHAT!!
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Re: Screenshots

Post by WHAT!! »

New map I just put on my server. "Warm and Sticky"

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It's a warsow map so if you have the game and want to play it on a server connect to "so.nuclearfallout.net". That's mah server :cool:
ix-ir
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Joined: Wed May 16, 2007 9:43 pm

Re: Screenshots

Post by ix-ir »

That is very smart WHAT!!, my only suggestion is that it might look better if the cel shader lines were a little thinner, so it's no longer even that visibly cel shaded and it becomes more about helping define the shapes.
o'dium
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Re: Screenshots

Post by o'dium »

Guys, as you all probably know Q2E.com is down, and who knows how long for.

The good news is I bought a new domain from a new host based in the UK last week, and I'm currently in the progress of merging everything. I've already made the new Team Blur site and new OverDose site, as well as the new Forums software. Plus Berserks already hard at work on the Media wiki.

You can see the new site, but be warned, the media section is empty and the forums, while looking slick, dont have the old content in yet :p

http://www.teamblurgames.com/overdose.
WHAT!!
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Re: Screenshots

Post by WHAT!! »

ix-ir wrote:That is very smart WHAT!!, my only suggestion is that it might look better if the cel shader lines were a little thinner, so it's no longer even that visibly cel shaded and it becomes more about helping define the shapes.
I don't have any control over the outlines. They are drawn by warsow not me :disgust:
obsidian
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Re: Screenshots

Post by obsidian »

o'dium wrote:Guys, as you all probably know Q2E.com is down, and who knows how long for.

The good news is I bought a new domain from a new host based in the UK last week, and I'm currently in the progress of merging everything. I've already made the new Team Blur site and new OverDose site, as well as the new Forums software. Plus Berserks already hard at work on the Media wiki.

You can see the new site, but be warned, the media section is empty and the forums, while looking slick, dont have the old content in yet :p

http://www.teamblurgames.com/overdose.

Why didn't you just get the new host and transfer the existing domain? That way you still get to keep the original domain.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
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Re: Screenshots

Post by o'dium »

Because we wanted a fresh name. Its now http://www.teamblurgames.com. We also have new software, new forum software, a new PHP coded site etc etc...

Plus the only reason this was done is because the old host was down. Again. For a week. And we STILL dont have access to the files.
jal_
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Re: Screenshots

Post by jal_ »

WHAT!! wrote:Is all the development you're doing open source? I would love to get you together with the Warsow devs to help improve some shit with our game.
Don't let the screenies flash you WHAT!! If we don't use realtime rendering is because of our end user politics, not because Vic has any trouble with them.
ix-ir
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Re: Screenshots

Post by ix-ir »

End user politics?
jal_
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Re: Screenshots

Post by jal_ »

Arf, sorry, I wanted to make it the shortest I could because it is offtopic. Got the opposite result. :(
It meant: Being able to run the game with default settings (this is with ppl enabled) on a mid end computer at the fps ratios a competitive player expects + backwards compatibility with q3 maps.

Summing up: We want a player with a normal computer to be able to play a totally smooth game while looking pretty much the same as it looked in the screenshots. Something I've never been able to do with any other game ;)
o'dium
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Re: Screenshots

Post by o'dium »

I think you need to look up normal...

Quake 3 isn't cutting edge anymore. I can play it on my phone, lol.

But I see what your saying.
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

Well, we are not looking for cutting edge features, of course, but I wouldn't say Warsow looks like Q3 either. What happens is that we are a team with few artists for a lot of maps so the media is being upgraded slowly.

Which brings me the excuse to restore what I broke and put this thread back in topic by posting some work in progress screenies. They are old wsw maps which are in the proccess of being upgraded:

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WHAT!!
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Re: Screenshots

Post by WHAT!! »

Looks like you're doing an update to the engine then.
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seremtan
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Re: Screenshots

Post by seremtan »

the turquoisey one is nice but the top one needs some kind of work with the lightmaps

also: BROKEN FLOOR TILES
o'dium
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Re: Screenshots

Post by o'dium »

I agree. That rock is whats making the shots look poor. But the floor is so bland...

I think its because I'm used to seeing decals everywhere these days.
voodoochopstiks
Posts: 248
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Re: Screenshots

Post by voodoochopstiks »

Just go somewhere else with your engine odium, I've seen very few posts lately by you where you are not raising up your engine or your game to the skies. Those goddamn dev vids and everything, so much content on this which is about something I don't like, I come to see good levels, not your engine. You make my visits to this forum worse, you're really good at poking at some special nerve in my head.

Anyone else feel like this?
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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