Lightgrid-lit Doors?
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- Posts: 13
- Joined: Fri Nov 16, 2007 12:30 am
Lightgrid-lit Doors?
Is it possible to get a door to use rgbGen lightingDiffuse in its shaders to be lightgrid-lit for correct lighting when they open/close? Any time I try rgbGen lightingDiffuse on a world surface it ends up being completely black, or working only sometimes.
Re: Lightgrid-lit Doors?
lightingDiffuse is designed to work with player and weapon models with the lightgrid for vertex illumination. So, no.
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Re: Lightgrid-lit Doors?
If I recall correctly, I hacked something into ET that forced brush model entities through the same lightgrid path as other entities so this could be possible. Was possible to use it as a multiplier against the lightmap to get rough dynamic lighting on doors/platforms.
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- Posts: 13
- Joined: Fri Nov 16, 2007 12:30 am
Re: Lightgrid-lit Doors?
Well, are you talking about the code in ET or something actually possible with shaders/map techniques?