Compiling the quake3 1.32b source

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Quake3Player
Posts: 5
Joined: Mon Oct 06, 2008 7:47 pm

Compiling the quake3 1.32b source

Post by Quake3Player »

I am trying to compile the q3 source from idsoftware's website and was curious if anyone here has compiled it successfully. When I run ./unix/cons -- release it errors out saying it can't find q3lcc. In looking through the folders I also can't locate a q3lcc executable. Does anyone know where I can obtain this file? Thanks for your help.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Compiling the quake3 1.32b source

Post by ^misantropia^ »

The pristine source needs quite a lot of patching to get it to compile, let alone run. But check out http://ioquake3.org/ - more specifically, http://ioquake3.org/source-codes/
Quake3Player
Posts: 5
Joined: Mon Oct 06, 2008 7:47 pm

Re: Compiling the quake3 1.32b source

Post by Quake3Player »

Thanks but I am trying to get the original source to compile. I managed to get past the missing q3lcc by compiling the tools, however it now complains that it can't find q3cpp. Under the lcc folder when I run make cpp it says that nothing needs to be changed so I am assuming its already been built. Any suggestions?
Quake3Player
Posts: 5
Joined: Mon Oct 06, 2008 7:47 pm

Re: Compiling the quake3 1.32b source

Post by Quake3Player »

Also, if someone has already gone through the patching and has a working copy of the source I would love to get a copy.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Compiling the quake3 1.32b source

Post by ^misantropia^ »

Well, that is what ioquake3 basically is: a patched-up VQ3, heaps of bugfixes and only one or two new features (VOIP support, direct-to-AVI recording, that's about it).
Quake3Player
Posts: 5
Joined: Mon Oct 06, 2008 7:47 pm

Re: Compiling the quake3 1.32b source

Post by Quake3Player »

Yes but it doesn't support Punkbuster so every cheat known to man can join the server.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Compiling the quake3 1.32b source

Post by ^misantropia^ »

How is that different from the pristine source?
Quake3Player
Posts: 5
Joined: Mon Oct 06, 2008 7:47 pm

Re: Compiling the quake3 1.32b source

Post by Quake3Player »

I see your point... I suppose it isn't.
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