[FINAL-q3] Still Alive (reqtourney1)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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req
Posts: 21
Joined: Mon Oct 17, 2005 3:31 pm

[FINAL-q3] Still Alive (reqtourney1)

Post by req »

Image

After three years I finally decided to release this little CPMA map. I hope that you'll enjoy it;d

DOWNLOAD (mediafire): reqtourney1.zip
mirror (rapidshare): reqtourney1.zip

homepage: req.pl | maposfera.org

Have fun!
https://letsgoretro.pl/
Mikeo007
Posts: 4
Joined: Fri Aug 04, 2000 7:00 am

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by Mikeo007 »

Fun map, i just played it in vQ3 for a quick match and I really like the texture set you used. And the little details like the lights on the steps are great.

There was a liquid texture missing under the rail gun, but it might just be a problem with my Q3 install.

Great stuff :up:
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by Fjoggs »

I remember beta-testing this back in the day. :)
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by v1l3 »

Nice to see you release it, I've had the beta version since 2005.. :D
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by foralarx2k3 »

Intense solid gameplay. This map is massive fun. I only play VQ3 these days, but I only found one jump/route that required a double jump, making the route a no go. Every other route is catered for. The maps big enough to play FFA as well if tourney is not your style. Health might be an issue though, but I didn't stop to check if the item layout if different in FFA cause I was busy having a blast in tourney mode :)

This is mapping at it's best ladies and gentleman.... Start you download engines... You won't regret it.

@Mikeo007: re: missing water texture ... was fine on my install, so it must be yours me thinks.

Saw the Dade was ere texture, did I miss the YackOO was ere one.
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
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req
Posts: 21
Joined: Mon Oct 17, 2005 3:31 pm

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by req »

Yup, water texture is fine. Thanks for comments ;)

edit: There's one bonus "secret" texture, can you find it? ;)
https://letsgoretro.pl/
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by foralarx2k3 »

req wrote:There's one bonus "secret" texture, can you find it? ;)
I thought I saw a puddy cat !! ;)

Image
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: [FINAL-q3] Still Alive (reqtourney1)

Post by obsidian »

:olo:cat
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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