Wakey wakey

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Stealthzone
Posts: 31
Joined: Thu Dec 07, 2006 12:37 am

Wakey wakey

Post by Stealthzone »

Does anyone know now to create a wake shader? Like when your on the boat and you look towards the back and you see the V wake created by the boat in the ocean. I'm trying to create it with this texture.

Image
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Wakey wakey

Post by obsidian »

Either create some particles or make them scroll away from the ship while fading.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Stealthzone
Posts: 31
Joined: Thu Dec 07, 2006 12:37 am

Re: Wakey wakey

Post by Stealthzone »

:(
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