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recursive error after:^3menu file not found: ui/ingame.txt using default. copy console log to clipboard?
Code: Select all
ioq3 1.35 win_mingw-x86 Oct 18 2008
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Owner\Application Data\Quake3/missionpack
C:\ioQ3\missionpack\pak3.pk3 (12 files)
C:\ioQ3\missionpack\pak2.pk3 (4 files)
C:\ioQ3\missionpack\pak1.pk3 (8 files)
C:\ioQ3/missionpack
C:\Documents and Settings\Owner\Application Data\Quake3/baseq3
C:\ioQ3\baseq3\tpalace.pk3 (10 files)
C:\ioQ3\baseq3\test.pk3 (3 files)
C:\ioQ3\baseq3\simetrik.pk3 (19 files)
C:\ioQ3\baseq3\pak8.pk3 (9 files)
C:\ioQ3\baseq3\pak7.pk3 (4 files)
C:\ioQ3\baseq3\pak6.pk3 (64 files)
C:\ioQ3\baseq3\pak5.pk3 (7 files)
C:\ioQ3\baseq3\pak4.pk3 (272 files)
C:\ioQ3\baseq3\pak3.pk3 (4 files)
C:\ioQ3\baseq3\pak2.pk3 (148 files)
C:\ioQ3\baseq3\pak1.pk3 (26 files)
C:\ioQ3\baseq3\pak0.pk3 (3539 files)
C:\ioQ3\baseq3\map-charon3dm9.pk3 (43 files)
C:\ioQ3\baseq3\map-charon3dm7.pk3 (13 files)
C:\ioQ3\baseq3\map-charon3dm666.pk3 (10 files)
C:\ioQ3\baseq3\map-charon3dm5.pk3 (19 files)
C:\ioQ3\baseq3\map-charon3dm4.pk3 (94 files)
C:\ioQ3\baseq3\map-charon3dm3.pk3 (56 files)
C:\ioQ3\baseq3\map-charon3dm2.pk3 (24 files)
C:\ioQ3\baseq3\map-charon3dm12.pk3 (44 files)
C:\ioQ3\baseq3\map-charon3dm11v2.pk3 (62 files)
C:\ioQ3\baseq3\keresdm2_test.pk3 (10 files)
C:\ioQ3\baseq3\keresdm1_test.pk3 (9 files)
C:\ioQ3\baseq3\jaxtourney1.pk3 (6 files)
C:\ioQ3\baseq3\jaxdm9.pk3 (67 files)
C:\ioQ3\baseq3\jaxdm8.pk3 (42 files)
C:\ioQ3\baseq3\jaxdm7.pk3 (8 files)
C:\ioQ3\baseq3\jaxdm6.pk3 (12 files)
C:\ioQ3\baseq3\jaxdm5.pk3 (91 files)
C:\ioQ3\baseq3\jaxdm3.pk3 (10 files)
C:\ioQ3\baseq3\jaxdm10_jaxtourney3.pk3 (66 files)
C:\ioQ3\baseq3\common-spog.pk3 (29 files)
C:\ioQ3\baseq3\charonra3map1.pk3 (27 files)
C:\ioQ3\baseq3\charondm1.pk3 (4 files)
C:\ioQ3\baseq3\blpalace.pk3 (41 files)
C:\ioQ3/baseq3
----------------------
4916 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 8: 1280 1024
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x1024 720x576 320x240 400x300 480x360 512x384 640x480 640x480 800x600 1024x768 1152x864 1280x960 720x480 320x200 640x400 960x600 1280x800 1280x768 848x480 1088x612 1280x720'
GL_RENDERER: GeForce 6600 VE/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 VE/PCI/SSE2
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
044CAD98 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 646744 bytes of code
ui loaded in 2427712 bytes on the hunk
^1ERROR: Could not open "sound/feedback/voc_newhighscore.wav"
^3WARNING: could not find sound/feedback/voc_newhighscore.wav - using default
Loaded team Crusaders with team icon ui/assets/crusaders.
Loaded team Intruders with team icon ui/assets/intruders.
Loaded team Pagans with team icon ui/assets/pagans.
Loaded team Stroggs with team icon ui/assets/stroggs.
Loaded team The Fallen with team icon ui/assets/thefallen.
Loaded James character James.
Loaded Janet character Janet.
Loaded Janet character Callisto.
Loaded Janet character Gammy.
Loaded James character Gaunt.
Loaded James character Khan.
Loaded Janet character Megan.
Loaded James character Morgan.
Loaded James character Neptune.
Loaded Janet character Ursula.
Loaded James character Flayer.
Loaded character alias Darkangel using character ai Janet.
Loaded character alias Bradamante using character ai Megan.
Loaded character alias Lionheart using character ai Morgan.
Loaded character alias Furioso using character ai Neptune.
Loaded character alias Aria using character ai Ursula.
Loaded character alias Callisto using character ai Callisto.
Loaded character alias Deadeye using character ai Gaunt.
Loaded character alias WarLokk using character ai James.
Loaded character alias Khan using character ai Khan.
Loaded character alias Gargouille using character ai Gammy.
Loaded character alias Enforcer using character ai Callisto.
Loaded character alias Icarus using character ai Flayer.
Loaded character alias Gammy using character ai Gammy.
Loaded character alias Gladiator using character ai Megan.
Loaded character alias Paracyte using character ai Neptune.
Loaded character alias Gaunt using character ai Gaunt.
Loaded character alias Punisher using character ai Khan.
Loaded character alias November using character ai Janet.
Loaded character alias Morgan using character ai Morgan.
Loaded character alias Whyrlwynd using character ai Ursla.
Loaded character alias Sinister using character ai Callisto.
Loaded character alias Ursula using character ai Ursula.
Loaded character alias Abominator using character ai James.
Loaded character alias Stalker using character ai Morgan.
Loaded character alias Neptune using character ai Neptune.
^1menu file not found: gameinfo.txt, using default
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
^1Error: file ui/joinserver.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/filter.menu
^1Error: file ui/filter.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/punkbuster.menu
^1Error: file ui/punkbuster.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/fight.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
^1Error: file ui/createserver.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/help.menu
Parsing menu file:ui/ordershelp.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/cinematicmenu.menu
Parsing menu file:ui/credit.menu
Parsing menu file:ui/demo_quit.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/powerup.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quake3.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
UI menu load time = 9 milli seconds
********************
ERROR: ^3menu file not found: ui/ingame.txt, using default
********************
forcefully unloading ui vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 VE/PCI/SSE2
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 646744 bytes of code
ui loaded in 2427712 bytes on the hunk
^1ERROR: Could not open "sound/feedback/voc_newhighscore.wav"
^3WARNING: could not find sound/feedback/voc_newhighscore.wav - using default
Loaded team Crusaders with team icon ui/assets/crusaders.
Loaded team Intruders with team icon ui/assets/intruders.
Loaded team Pagans with team icon ui/assets/pagans.
Loaded team Stroggs with team icon ui/assets/stroggs.
Loaded team The Fallen with team icon ui/assets/thefallen.
Loaded James character James.
Loaded Janet character Janet.
Loaded Janet character Callisto.
Loaded Janet character Gammy.
Loaded James character Gaunt.
Loaded James character Khan.
Loaded Janet character Megan.
Loaded James character Morgan.
Loaded James character Neptune.
Loaded Janet character Ursula.
Loaded James character Flayer.
Loaded character alias Darkangel using character ai Janet.
Loaded character alias Bradamante using character ai Megan.
Loaded character alias Lionheart using character ai Morgan.
Loaded character alias Furioso using character ai Neptune.
Loaded character alias Aria using character ai Ursula.
Loaded character alias Callisto using character ai Callisto.
Loaded character alias Deadeye using character ai Gaunt.
Loaded character alias WarLokk using character ai James.
Loaded character alias Khan using character ai Khan.
Loaded character alias Gargouille using character ai Gammy.
Loaded character alias Enforcer using character ai Callisto.
Loaded character alias Icarus using character ai Flayer.
Loaded character alias Gammy using character ai Gammy.
Loaded character alias Gladiator using character ai Megan.
Loaded character alias Paracyte using character ai Neptune.
Loaded character alias Gaunt using character ai Gaunt.
Loaded character alias Punisher using character ai Khan.
Loaded character alias November using character ai Janet.
Loaded character alias Morgan using character ai Morgan.
Loaded character alias Whyrlwynd using character ai Ursla.
Loaded character alias Sinister using character ai Callisto.
Loaded character alias Ursula using character ai Ursula.
Loaded character alias Abominator using character ai James.
Loaded character alias Stalker using character ai Morgan.
Loaded character alias Neptune using character ai Neptune.
^1menu file not found: gameinfo.txt, using default
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
^1Error: file ui/joinserver.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/filter.menu
^1Error: file ui/filter.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/punkbuster.menu
^1Error: file ui/punkbuster.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/fight.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
^1Error: file ui/createserver.menu, line 1: file ui\menudef.h not found
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/help.menu
Parsing menu file:ui/ordershelp.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/cinematicmenu.menu
Parsing menu file:ui/credit.menu
Parsing menu file:ui/demo_quit.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/powerup.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quake3.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
UI menu load time = 8 milli seconds
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
forcefully unloading ui vm
-----------------------
thanks