Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
jal_
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Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

We should come to some agreement on always mentioning from what game the screenies are. I hate when I can't figure it out :)
BJA
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Re: Screenshots

Post by BJA »

Finished my little cartoonish environment, rendered in 3ds max with mental ray and an ink 'n' paint material.

Image

HighRes:
http://www.bja-design.de/different/comi ... nal_01.jpg

3ds max viewport overview:
http://www.bja-design.de/different/comi ... iew_01.jpg
http://www.bja-design.de/different/comi ... iew_02.jpg
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MKJ
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Re: Screenshots

Post by MKJ »

n1
Castle
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Re: Screenshots

Post by Castle »

BJA

Do I spy simple collision hulls?
What engine is that?
Because if you managed to get quake 3 to look that way you should try and make it into a game and sell it!
Last edited by Castle on Thu Oct 30, 2008 4:24 pm, edited 1 time in total.
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obsidian
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Re: Screenshots

Post by obsidian »

It's a 3ds Max render, it hasn't been imported into any particular game.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
BJA
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Re: Screenshots

Post by BJA »

As already mentioned, this is not an ingame scene, but rendered in 3ds max.
Kaz
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Re: Screenshots

Post by Kaz »

To be clear: the shot isn't in-game. Rather, it's a shot from 3dsMax.
obsidian
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Re: Screenshots

Post by obsidian »

:owned:

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
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Re: Screenshots

Post by o'dium »

Awesome BJA, turned out great!
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

Wow Obsidian! That's amazing! What engine is that for? :smirk:
a13n
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Re: Screenshots

Post by a13n »

Silicone_Milk wrote:Wow Obsidian! That's amazing! What engine is that for? :smirk:
I bet it's for mozilla... on the fly.
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0015-5.jpg[/lvlshot]
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0016-7.jpg[/lvlshot]

More shots of Objective B area for a CoD 4 map I'm working on.

Something looks off with this tank though and I'm not entirely sure what it is. Any thoughts/suggestions?

Ignore the temporary fence and yellow texture.
a13n
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Re: Screenshots

Post by a13n »

Silicon, that yellow texture has really a nice atmosphere of being under construction. :up:
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seremtan
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Re: Screenshots

Post by seremtan »

poking around in some disks from a few years back and found these

not WIP or even ever finished but what the hell :tard:

[lvlshot]http://img47.imageshack.us/img47/6922/ctf1417kn9.jpg[/lvlshot]

[lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]

[lvlshot]http://img239.imageshack.us/img239/7341/stchctf12hospitalwalkte8.jpg[/lvlshot]

[lvlshot]http://img525.imageshack.us/img525/1645/stchctf1511tj0.jpg[/lvlshot]
Last edited by AEon on Tue Jan 19, 2010 12:23 am, edited 1 time in total.
Reason: lvlshot'ed those images.
Kat
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Re: Screenshots

Post by Kat »

I remember those. We're old. :o\
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Kaz
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Re: Screenshots

Post by Kaz »

:(
surgeon62
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Re: Screenshots

Post by surgeon62 »

seremtan wrote: [lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]
Any chance of you finishing this one... it looks like a nice layout. Even a beta version would be cool.
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seremtan
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Re: Screenshots

Post by seremtan »

hmm i think the map/bsp files are either long gone or buried deep in the bowels of my archive CD collection, and it wouldn't have worked with bots

also, i've just noticed a shader sorting issue with the steam in the pic you've just quoted. it's drawing behind the water. yik
Plan B
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Re: Screenshots

Post by Plan B »

Me likey, seremtan, trippeh!
That curvy spiralling staircase shit looks like a nightmare for botplay, or human play for that matter, but you probably were just experimenting with aethetics anyway.
The basketball court one looks like a winner, for gameplay purposes.
Those are all q3 renders, right? Amazing how good it looks, still.
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Re: Screenshots

Post by Kat »

These are shots from the final submissions to Unearthly Challenge 08.

Modelled in Blender, c.26k tris. Rendered in Quake 4.

Image

Image
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obsidian
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Re: Screenshots

Post by obsidian »

Is this the same map I'm thinking of or does it look very different than when I last saw these screenshots (green).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
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Re: Screenshots

Post by Kat »

I can't remember :confused: but our chat about those twirly things were for the handles on the doors you can just about see in the top shot. I've got to write something up on this so I'll post some more info when I can; in the end though I went with 2D templates put through crazybump which worked out surprisingly well.
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WHAT!!
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Re: Screenshots

Post by WHAT!! »

Image

Image
rgoer
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Re: Screenshots

Post by rgoer »

WHAT! I really like your work, this is looking good as usual
WHAT!!
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Re: Screenshots

Post by WHAT!! »

rgoer wrote:WHAT! I really like your work, this is looking good as usual
Thanks. I really have to learn how to work with textures though. I'm so tired of working from other peoples textures :(
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