
Screenshots
Re: Screenshots
We should come to some agreement on always mentioning from what game the screenies are. I hate when I can't figure it out 

Re: Screenshots
Finished my little cartoonish environment, rendered in 3ds max with mental ray and an ink 'n' paint material.

HighRes:
http://www.bja-design.de/different/comi ... nal_01.jpg
3ds max viewport overview:
http://www.bja-design.de/different/comi ... iew_01.jpg
http://www.bja-design.de/different/comi ... iew_02.jpg

HighRes:
http://www.bja-design.de/different/comi ... nal_01.jpg
3ds max viewport overview:
http://www.bja-design.de/different/comi ... iew_01.jpg
http://www.bja-design.de/different/comi ... iew_02.jpg
Re: Screenshots
BJA
Do I spy simple collision hulls?
What engine is that?
Because if you managed to get quake 3 to look that way you should try and make it into a game and sell it!
Do I spy simple collision hulls?
What engine is that?
Because if you managed to get quake 3 to look that way you should try and make it into a game and sell it!
Last edited by Castle on Thu Oct 30, 2008 4:24 pm, edited 1 time in total.
- Russell Meakim AKA The Castle
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Re: Screenshots
It's a 3ds Max render, it hasn't been imported into any particular game.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
As already mentioned, this is not an ingame scene, but rendered in 3ds max.
Re: Screenshots
To be clear: the shot isn't in-game. Rather, it's a shot from 3dsMax.
Re: Screenshots


[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Awesome BJA, turned out great!
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Re: Screenshots
Wow Obsidian! That's amazing! What engine is that for? 

Re: Screenshots
I bet it's for mozilla... on the fly.Silicone_Milk wrote:Wow Obsidian! That's amazing! What engine is that for?
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Screenshots
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0015-5.jpg[/lvlshot]
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0016-7.jpg[/lvlshot]
More shots of Objective B area for a CoD 4 map I'm working on.
Something looks off with this tank though and I'm not entirely sure what it is. Any thoughts/suggestions?
Ignore the temporary fence and yellow texture.
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0016-7.jpg[/lvlshot]
More shots of Objective B area for a CoD 4 map I'm working on.
Something looks off with this tank though and I'm not entirely sure what it is. Any thoughts/suggestions?
Ignore the temporary fence and yellow texture.
Re: Screenshots
Silicon, that yellow texture has really a nice atmosphere of being under construction. 

Re: Screenshots
poking around in some disks from a few years back and found these
not WIP or even ever finished but what the hell
[lvlshot]http://img47.imageshack.us/img47/6922/ctf1417kn9.jpg[/lvlshot]
[lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]
[lvlshot]http://img239.imageshack.us/img239/7341/stchctf12hospitalwalkte8.jpg[/lvlshot]
[lvlshot]http://img525.imageshack.us/img525/1645/stchctf1511tj0.jpg[/lvlshot]
not WIP or even ever finished but what the hell

[lvlshot]http://img47.imageshack.us/img47/6922/ctf1417kn9.jpg[/lvlshot]
[lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]
[lvlshot]http://img239.imageshack.us/img239/7341/stchctf12hospitalwalkte8.jpg[/lvlshot]
[lvlshot]http://img525.imageshack.us/img525/1645/stchctf1511tj0.jpg[/lvlshot]
Last edited by AEon on Tue Jan 19, 2010 12:23 am, edited 1 time in total.
Reason: lvlshot'ed those images.
Reason: lvlshot'ed those images.
Re: Screenshots
I remember those. We're old.
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[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Screenshots
Any chance of you finishing this one... it looks like a nice layout. Even a beta version would be cool.seremtan wrote: [lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]
Re: Screenshots
hmm i think the map/bsp files are either long gone or buried deep in the bowels of my archive CD collection, and it wouldn't have worked with bots
also, i've just noticed a shader sorting issue with the steam in the pic you've just quoted. it's drawing behind the water. yik
also, i've just noticed a shader sorting issue with the steam in the pic you've just quoted. it's drawing behind the water. yik
Re: Screenshots
Me likey, seremtan, trippeh!
That curvy spiralling staircase shit looks like a nightmare for botplay, or human play for that matter, but you probably were just experimenting with aethetics anyway.
The basketball court one looks like a winner, for gameplay purposes.
Those are all q3 renders, right? Amazing how good it looks, still.
That curvy spiralling staircase shit looks like a nightmare for botplay, or human play for that matter, but you probably were just experimenting with aethetics anyway.
The basketball court one looks like a winner, for gameplay purposes.
Those are all q3 renders, right? Amazing how good it looks, still.
Re: Screenshots
These are shots from the final submissions to Unearthly Challenge 08.
Modelled in Blender, c.26k tris. Rendered in Quake 4.


Modelled in Blender, c.26k tris. Rendered in Quake 4.


[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Screenshots
Is this the same map I'm thinking of or does it look very different than when I last saw these screenshots (green).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I can't remember
but our chat about those twirly things were for the handles on the doors you can just about see in the top shot. I've got to write something up on this so I'll post some more info when I can; in the end though I went with 2D templates put through crazybump which worked out surprisingly well.

[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Screenshots
WHAT! I really like your work, this is looking good as usual
Re: Screenshots
Thanks. I really have to learn how to work with textures though. I'm so tired of working from other peoples texturesrgoer wrote:WHAT! I really like your work, this is looking good as usual
