tnf wrote:Another thing, you'll find some building or memorial or underground tunnel system or whatever...can't you really fuck up chances for future sidequests/freeform quests if you go to the wrong place to early or interact with characters prior to talking to someone else first?
For the main questline, you just "skip ahead" if you happen to stumble upon something a bit too early, you will never fuck it up, just miss a few steps on the way. All in all I think they handled that pretty good.
For some sidequests, sure you can fuck them up so they won't work. Killing the wrong person (or doing it too early) for example will close that quest, which is a bummer, but I don't see how it could work any other way.
The thing to remember with Betheseda games is though that you are not supposed to 100% the game with one character. Many people seem to miss this. You are supposed to create new characters to test different aspects of the game. That's the whole point of the cap at level 20.
I'm aware that this doesn't go too well with the OCD completionist crowd, but maybe this is just not a game for them. I, for my part really like to just wander around and discover new stuff, do sidequests here and there and generally just take in the scenery. Mind you, that doesn't mean that I like all sandbox games, I hated GTA III for example, it felt just too empty and soulless - I'm guessing a game need to hit the right spot when it comes to atmosphere and immersion (and style), and IMO Fallout 3 does exactly this.