I have tried the latest version of Milkshape 3D, gmax and 3DS max 7 and I just can't find a MD3 importer that works with any of them!
I found what is supposed to be an importer for MilkShape and gmax by a Chris Cookson called q3-md3. I have found three difernt tuts on how to install and use this importer, but it dosen't work!
I get the same error with 3DS max 7, MilkShape and gmax. "Wrong file format!".
Is there anyone who actually has 3DS max 7 or gmax and also is able to import Q3A MD3s?
If so what do you have as an importer plugin and where and how do I properly install it?
It's quite possible that you can't use that exporter for Max 7, it was (generally) written for gmax and Max 5 irrc.
Anyway to gmax... what you need to do is load up tempest and go to it's plugins folder (or 'scripts', I can't recall off the top of me noggin). There should be a file in there called 'Exportmd3.dle' which you need to copy from the tempest plugins folder to the gmax plugins folder.
Each app has it's own installation directory, but by doing this it will allow you to use the tempest MD3 exporter in gmax - without loading up Tempest - and so long as you make the model correctly (relative to the limitations of the MD3 format itself) you shouldn't have any problems exporting.
By the way... MilkShape has it's own quite functional MD3 exporter - you *shouldn't* be trying to use an external 3rd party plugin with that app - you do have to create a *.qc file before you export though otherwsie it'll bork things up.
thank you so much. i was looking for some way for a while now. haven't thought it might work. i'm going to test it right away.
one thing aside: i saw your shader manual and will read this as soon as i find some time. for now i'm looking for detailed cell shader documentation/explanations, even algorithm. are you into this a bit or got some reference material for this?
thanks again for your help.
Haven't added the cel section to the shader manual yet. Look inside the cel.shader included with Q3Map2. Instructions are inside. Not very hard implementing this.
This is turning into an off-topic/spam thread. Lets keep focused shall we? Either PM me or start another thread for Q3Map2 Shader Manual questions.
I haven't bothered with getting my avatar, partially due to lazyness and secondly, the admins are busy enough getting everything working again that I don't want them boggled down with trivial stuff like avatars.