Vatan ( Screenshots inside )

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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bubu
Posts: 1
Joined: Wed Mar 30, 2005 11:22 pm

Vatan ( Screenshots inside )

Post by bubu »

Hi

I'm not sure if this is the right place to write this, but i could not find a better one in this forums, anyways, are you interested in working in a well motivated team in a serious project ?
If you are capable of working in Radiant, and are interested in our project, a fps\rpg futuristic game, feel free to contact me at : brunomtc_@_hotmail.com (remove the _ )
for more details, and please include some samples of your recent work.
We do have a actual game working, with everything a game needs, so, this is not something made in 1 week.

[lvlshot]http://vatan.fysoftware.com/screenshots/t7.jpg[/lvlshot]

Feel free to check some more screenshots on our site :
http://www.fysoftware.com

Unfortenly this is only for people willing to volunteer.
thanks for reading,

Bruno

//Obsidian: lvlshot'ed
rep
Posts: 2910
Joined: Fri Aug 30, 2002 7:00 am

Post by rep »

Interesting engine. It reminds me of the Joint Operations: Typhoon Rising engine with features and the artistic style, however while the modelling is good, it could in a short bit of development become worthy of major game sites.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
megaman
Posts: 23
Joined: Sat Feb 26, 2005 12:55 pm

Post by megaman »

lvlshot pls
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

hmmm, 13 days eh? :lol:

I thought that one pic with the truck thing on the bridge thing was cool...yeah, cummmmm.
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

The HUD needs some work.

other than that it looks pretty nice, although a bit generic.
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