- Anyone with an idea?!
seta ui_smallFont ?
seta ui_smallFont ?
Maybe a dumb question (again
), but what are "seta ui_smallFont" and "seta ui_bigFont" for? I expected they would change the size of the letters in Q3 UI (what would come in handy for my Monkeys of Doom - cellphone version), but can't see any difference, no matter which value I set in...
- Anyone with an idea?!
- Anyone with an idea?!
[color=#FF0000]Visit MONKEYS of DOOM at [url]http://www.monkeysofdoom.org[/url][/color]
Re: seta ui_smallFont ?
I think those commands are from a mod. If you are using baseq3, they might have been put in your baseq3 config when you ran a mod via baseq3.
I think they are for changing the font face not the font size. Baseq3 doesn't have any alternate fonts to choose, so that's why I think those commands are from a mod.
In CPMA there's a command you can add to your HUD file which changes the font used in the HUD for at least one thing (can't remember which but it looks better).
Actually those commands you said could be old CPMA commands from before the custom HUD system was implemented (so they wouldn't do anything now, with the current version of CPMA).
I suggest you search for those commands in the readmes or other documentation included with any mods you have. Textpad makes such searching easy cause it can search multiple files in one fell swoop.
I think they are for changing the font face not the font size. Baseq3 doesn't have any alternate fonts to choose, so that's why I think those commands are from a mod.
In CPMA there's a command you can add to your HUD file which changes the font used in the HUD for at least one thing (can't remember which but it looks better).
Actually those commands you said could be old CPMA commands from before the custom HUD system was implemented (so they wouldn't do anything now, with the current version of CPMA).
I suggest you search for those commands in the readmes or other documentation included with any mods you have. Textpad makes such searching easy cause it can search multiple files in one fell swoop.
Re: seta ui_smallFont ?
Thanks for the quick reply!
Strange, but both commands appear in vanilla q3conf.cfg! - Without any mod installed...
As far as I can see there are three different fonts in vanilla Q3:

... but none of them seems to be affected by those commands...
Strange, but both commands appear in vanilla q3conf.cfg! - Without any mod installed...
As far as I can see there are three different fonts in vanilla Q3:

... but none of them seems to be affected by those commands...
[color=#FF0000]Visit MONKEYS of DOOM at [url]http://www.monkeysofdoom.org[/url][/color]
Re: seta ui_smallFont ?
Just because a cvar is mentioned in a cfg doesn't mean it really exists - "seta xy_bleh 1235" will trigger a new cvar xy_bleh to get created.
ui_smallfont and ui_bigfont are cvars in the TA code, but not in the q3base code - run missionpack, and you'll see them being used. Delete them from your q3base config, and you wont see them come back.
ui_smallfont and ui_bigfont are cvars in the TA code, but not in the q3base code - run missionpack, and you'll see them being used. Delete them from your q3base config, and you wont see them come back.
Re: seta ui_smallFont ?
Okay, thanks!
- Although it's quite a pity, cause the smallest font is just unreadable on a cellphone display...
- Although it's quite a pity, cause the smallest font is just unreadable on a cellphone display...
[color=#FF0000]Visit MONKEYS of DOOM at [url]http://www.monkeysofdoom.org[/url][/color]