patch see-through 'bug' ("Sparklies" and T-Juncs)

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Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

patch see-through 'bug' ("Sparklies" and T-Juncs)

Post by Jusser »

hi i've got a problem with most of my patches, i don't think it's a bug but, it's annoying.

Image

the problem are the light points from the skybox .. a little bit small on this one, but if you move the points 'move with you'.
it actually gives a see-through effect, and i can see the skybox texture trough it.
i don't actually want this, but if i make another patch in this, it turns black. probably because it doesn't catch light.
but i just want it like it is a brush, i don't have the problem with brushes..

it's a little bit hard to explain, hope the screenshot helps something.

Bye,

Jusser
Last edited by Jusser on Fri Jan 23, 2009 3:57 pm, edited 2 times in total.
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: patch see-through 'bug'

Post by Hipshot »

Jusser wrote:hi i've got a problem ..//..

visit this link for screenshot: http://i41.*******.com/208u369.jpg
I think your problem is the url....
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

Re: patch see-through 'bug'

Post by Jusser »

heheh, there it is. well now it is here =D, someone has an idea of what it could be?
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: patch see-through 'bug'

Post by o'dium »

That happens when the verts of a patch (or even brush) dont quite match up.

If you zoom very close into that area you will see the there is a tiny, tiny gap there.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: patch see-through 'bug'

Post by obsidian »

They are called "sparklies" (because they appear to sparkle when you move around). They can usually be fixed by both removing T-Junctions between brushes and by adding caulk behind the patches.

Time for another quick tutorial?

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

Re: patch see-through 'bug'

Post by Jusser »

... wow, obsidian, i don't know if you made this tutorial, but it's great!

thanks, problem solved
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: patch see-through 'bug' ("Sparklies" and T-Juncs)

Post by neoplan »

thanks obsidian!
that is a really good and useful tutorials.
surgeon62
Posts: 573
Joined: Sun Mar 13, 2005 6:58 pm

Re: patch see-through 'bug' ("Sparklies" and T-Juncs)

Post by surgeon62 »

Wow... after all these years, I finally understand. :up: :up: :up:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: patch see-through 'bug'

Post by pjw »

obsidian wrote:They are called "sparklies"
Kickass.

I hope you're planning on putting that up somewhere for easy linkage? :)
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