Hmm, I'm using Q3Devel for compiling, is there anything like a debug mode?...
And yes, I did modify the STAT_ things, but all I did was to remove STAT_HOLDABLE_ITEM. Here it is, if you want to see it.
Code: Select all
// player_state->stats[] indexes
// NOTE: may not have more than 16
typedef enum {
STAT_HEALTH,
STAT_WEAPONS, // 16 bit fields
STAT_ARMOR_HEAD,
STAT_ARMOR_BODY,
STAT_ARMOR_LEGS,
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
STAT_MAX_HEALTH, // health / armor limit, changable by handicap
STAT_PLAYERHEAL, // amount of health player will receive through regeneration
STAT_MEDKITS, // amount of medkits in inventory
STAT_FALLINGDAMAGE // damage from falling down is saved here
} statIndex_t;