How can I change my score window

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Dan0ux9
Posts: 4
Joined: Thu Dec 18, 2008 2:41 pm

How can I change my score window

Post by Dan0ux9 »

Hi,
I want to change my score window. I have seen windows like this: http://www.l33tn00bz.com/2008/03/01/ln-vs-snow/
How can I get window like thet?
Right now I have usual score window..

Thx.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: How can I change my score window

Post by ^misantropia^ »

Depends on the mod you play. It's not something the player can configure.
Dan0ux9
Posts: 4
Joined: Thu Dec 18, 2008 2:41 pm

Re: How can I change my score window

Post by Dan0ux9 »

Freezerail
d1sturb
Posts: 37
Joined: Wed Dec 10, 2008 6:06 am

Re: How can I change my score window

Post by d1sturb »

Lol.

I believe the Mod in the screenshot is called nemesis, and chances are, if you play freezerail with the person who took that screenshot, and you download the client side mod of nemesis, then your score board will be as pretty as he's.

google "nemesis client download quake".

try and find the latest one, (or if possible dfind out which version most server admin have uplaoded) and download it, extract it, and put all .pk3 files in your baseq3, also read the readme that comes with it for commands you will need to put in your q3config.cfg.

goodluck.
DTS
Posts: 2879
Joined: Thu Jul 13, 2000 7:00 am

Re: How can I change my score window

Post by DTS »

d1sturb wrote:... put all .pk3 files in your baseq3. ...
Actually you should put them in your nemesis folder, not baseq3, unless you want the score window to be like that in all mods and VQ3 (baseq3). There might even be some conflict with some mods if you did that. It would only work on non-pure servers, though, apart from nemesis ones of course.
Dan0ux9
Posts: 4
Joined: Thu Dec 18, 2008 2:41 pm

Re: How can I change my score window

Post by Dan0ux9 »

Thanks for answers, but its not working..
I downloaded it from http://www.q3nemesis.com/
Did all by instructions..
When I run Quake3 it drops me error in console:

Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Users\Daniels\Saved Games\Quake3\baseq3\zzz-nemesis-models.pk3 (159 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\zzz-nemesis-client-2-0-11.pk3 (64 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\vm_game.pk3 (1 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\pak1.pk3 (7 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\pak0.pk3 (3539 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\mapmedia.pk3 (167 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\curry.pk3 (4 files)
C:\Users\Daniels\Saved Games\Quake3\baseq3\common-spog.pk3 (24 files)
C:\Users\Daniels\Saved Games\Quake3/baseq3

----------------------
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Normal Server --
Laggy Server --
Very Laggy Server -- set com_maxfps 125 -- set rate 10000
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Dainis-PC
IP: 81.198.13.128
Working directory: C:\Users\Daniels\Saved Games\Quake3
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon Xpress 1150
GL_VERSION: 2.0.6645 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
HACK: using vertex lightmap approximation
Forcing glFinish
Initializing Shaders
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nemesis.shader'
...loading 'scripts/nms_skins.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xd5a0050 dma buffer
Not forcing sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 984747 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Re: How can I change my score window

Post by axbaby »

Dan0ux9 wrote:
Q3 1.11 win-x86 Nov 24 1999

-----------------------
User Interface is version 4, expected 3
[color=#FF0000][WYD][/color]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: How can I change my score window

Post by ^misantropia^ »

Q3 1.11 win-x86 Nov 24 1999
Upgrade to 1.32c. I wager things will work better afterwards.
d1sturb
Posts: 37
Joined: Wed Dec 10, 2008 6:06 am

Re: How can I change my score window

Post by d1sturb »

I think nemesis is a 1.15c/1.16n mod.

and 1.11 is the demo, and can't be upgraded.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: How can I change my score window

Post by ^misantropia^ »

d1sturb wrote:and 1.11 is the demo, and can't be upgraded.
The demo is PR 1.11 but not all 1.11 releases are the demo. My original Q3 disc - long since gone to Data Heaven - came with it.
d1sturb
Posts: 37
Joined: Wed Dec 10, 2008 6:06 am

Re: How can I change my score window

Post by d1sturb »

I see. thanks, i didn't know that.
wonkey
Posts: 1
Joined: Thu Feb 05, 2009 3:53 pm

Re: How can I change my score window

Post by wonkey »

Just incase anyone finds this thread on google (like I did!) ...

I've relocated the Nemesis website to a new domain.

http://nemesis.tilion.org.uk
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MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Re: How can I change my score window

Post by MKJ »

:up: dedicated webmaster at work
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