
Sky problem
Sky problem
I'm working on the towermap and there's this problem with the sky. Looking from the ground there are no problems but when you go above the place where the sky is placed it goes bad. I guess it's an engine problem and the only thing I can think of is a stationary skybox. Or is there another way?


To make this easy on us both (I can't explain in detial :P ) You can't use that texture if the player is going to get that high. If you do use it, you must cover the HOM (Hall of Mirrors) effect you are getting there.
Hit up google, here, and map-center for threads or articles about HOM, let some of those actually explain why it happens...
Hit up google, here, and map-center for threads or articles about HOM, let some of those actually explain why it happens...

Quake 3 does not draw the bottom of the sky hemisphere so what you're seeing it the "Hall of Mirrors" (HOM) effect.
Yes, you will have to use a skybox or other method of hacking around the problem. You could try a portal sky as well as some of the clever sky blending tricks that allows you to mix skyboxes with scrolling clouds. Both ydnar and rgoer had some good example of those that you can find (think ydnar had a sample map called "1337" or just "leet").
Yes, you will have to use a skybox or other method of hacking around the problem. You could try a portal sky as well as some of the clever sky blending tricks that allows you to mix skyboxes with scrolling clouds. Both ydnar and rgoer had some good example of those that you can find (think ydnar had a sample map called "1337" or just "leet").
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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A skybox and a sky cloud shader are two very different things. As mentioned above, we already know that the static skybox will work, but not with animated clouds. So a work around is required blending the two methods, as illustrated in the link above.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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