figure it out myself ...
Is it possible to create a shader for an autosprite so it will
only show up in lightmap mode and not in vertex mode?
I do have an autosprite2 light beam and would like it to
show up only when lightmap mode is activated so it does
not distract too much when you want to play in "lego-quake"
with picmip 5 and vertex light

Is that possible?
Thanks in advance for any help!
