Quakelive.com going public live!

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brisk
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Re: Quakelive.com going public live!

Post by brisk »

Eraser wrote:I've played that Crash map too many times now :(
Same. I don't want to play it again. I might just kill myself 15 times or something to get it over with now (with the bonus of being skill matched with new players who will get crushed)
[quote="GONNAFISTYA"]You might as well have complained about the Mona Lisa right after Michelangelo painted the first two strokes of his brush.[/quote]
Fender
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Re: Quakelive.com going public live!

Post by Fender »

Is it just me, or does Crash now adapt to your play level dynamically? I started out smacking her around, but as I got closer to the fraglimit/timelimit she seemed to get a bit more difficult.
+JuggerNaut+
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Re: Quakelive.com going public live!

Post by +JuggerNaut+ »

yes
Don Carlos
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Re: Quakelive.com going public live!

Post by Don Carlos »

Indeed
Dark Metal
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Re: Quakelive.com going public live!

Post by Dark Metal »

Correct.
[WYD]
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MKJ
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Re: Quakelive.com going public live!

Post by MKJ »

Concurred
o'dium
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Re: Quakelive.com going public live!

Post by o'dium »

Thirded.
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Eraser
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Re: Quakelive.com going public live!

Post by Eraser »

affirmative
DRuM
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Re: Quakelive.com going public live!

Post by DRuM »

Bollocks. I went to bed, and Crash was waiting patiently to be anally raped. Today, I had to queue again, but now the site is down.
Fender wrote:Is it just me, or does Crash now adapt to your play level dynamically? I started out smacking her around, but as I got closer to the fraglimit/timelimit she seemed to get a bit more difficult.

Yeah, same happened to me. Is expert harder than Q3 nightmare or do I just suck?
I find it much easier in Q3, like a walk in the park. But that might just be because of familiar maps and having my enemy model keel in bright green.
Dark Metal
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Re: Quakelive.com going public live!

Post by Dark Metal »

You just suck. I beat Crash 15-2 on Expert.
[WYD]
Deji
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Re: Quakelive.com going public live!

Post by Deji »

QuakeLive? QueueLive.

My spot was 27,000 something and I just closed the window. If their estimate about letting in 500 people a minute is correct, that would mean 54 minutes of wait time, fuck that shit.
DRuM
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Re: Quakelive.com going public live!

Post by DRuM »

Dark Metal wrote:You just suck. I beat Crash 15-2 on Expert.
I can beat her alright, I'm just disappointed I haven't beaten her 15-0 on expert yet. In fact, I was beating her 11-0 yesterday when I was interrupted by a phone call. By the time I resumed the game I'd lost my flow, her anal cavity was healed, and I started getting fragged.


Btw, Queue Live.
Don Carlos
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Re: Quakelive.com going public live!

Post by Don Carlos »

Our CDN (Content Delivery Network) is having a problem, we are forced to push the site offline until this is resolved
DRuM
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Re: Quakelive.com going public live!

Post by DRuM »

Oh and according to some poster at ESR, "id revealed to QuakeUnity that Kevin 'arQon' Blenkinsopp, author of the popular mod Challenge ProMode Arena (CPMA), has been hired as a contractor on QuakeLive."
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Eraser
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Re: Quakelive.com going public live!

Post by Eraser »

Oh no! QuakeLive will go to shits. arQon has the biggest asshole on this planet. In fact, the entire earth could fit up his colon.
DRuM
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Re: Quakelive.com going public live!

Post by DRuM »

Eraser wrote:Oh no! QuakeLive will go to shits. arQon has the biggest asshole on this planet. In fact, the entire earth could fit up his colon.
Lol. Just found an article on it.

http://www.esreality.com/?a=post&id=1663154
xer0s
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Re: Quakelive.com going public live!

Post by xer0s »

On his colon? *reads*
4days
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Re: Quakelive.com going public live!

Post by 4days »

presumably he's there purely to implement cpma mode, rather than lend his pr disaster of a personality to the project.
^misantropia^
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Re: Quakelive.com going public live!

Post by ^misantropia^ »

It's not all bad. He purportedly added in the CPMA netcode and worked on something Clan Arena-ish (but not full-blown CPMA physics and gameplay).
r3t
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Re: Quakelive.com going public live!

Post by r3t »

he also singlehandedly destroyed the european freezetag scene... also, position in queue 28959 :(
o'dium
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Re: Quakelive.com going public live!

Post by o'dium »

So id Software release an updated, free version of the most played online multiplayer of all time, and they don't expect this many players...?

I mean, 30,000 people have to drop out before one guy gets a place? Did they really not see this many people wanting to get in on the action? There will be some kind of server upgrade soon, but by then, all these people just trying it will of filtered out, so it may be a waste...
Tsakali
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Re: Quakelive.com going public live!

Post by Tsakali »

it's a fucked u situation. Atleast, if they underestimated the amount of interested gamers that means that their requirements in number of players in order for them to make a buck from the adds is more than met, which means that they will have enough following for this thing to stay alive...

but a que of 44,000 people? so how many people are there really? How many players can their system as of now actually handle?

Is it possible they underestimated their system capabilities instead of the number of interested players?
r3t
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Re: Quakelive.com going public live!

Post by r3t »

I just waited for almost 2 hours in the queue, but I was still 6000th in line so I quit. I really hope they'll get their act together quickly.
^misantropia^
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Re: Quakelive.com going public live!

Post by ^misantropia^ »

Tsakali wrote:Is it possible they underestimated their system capabilities instead of the number of interested players?
Probably the reverse. Carmack hinted in a number of interviews that he wasn't all that sure about the viability of the business case behind QL.
xer0s
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Re: Quakelive.com going public live!

Post by xer0s »

Well they better get their shit together. Cause this ain't going to last very long if people can't just hop right in and start playing instantly. Hell, I'll barely wait for matchmaking with a new game, let alone a decade old game...
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