Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Kat
Posts: 952 Joined: Tue Nov 14, 2000 8:00 am
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by Kat » Wed Mar 11, 2009 3:23 pm
Hipshot wrote: Odium, you don't need to tell people how good you are - ALL THE TIME.
Sure he does...
he believes it now.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Wed Mar 11, 2009 4:27 pm
I'm not telling people how good I am? I was simply replying to his "assumption" that I wouldn't know what to do anyway.
epicgoo
Posts: 44 Joined: Sun Mar 01, 2009 4:24 pm
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by epicgoo » Wed Mar 11, 2009 11:26 pm
Hipshot wrote: Odium, you don't need to tell people how good you are - ALL THE TIME.
I have to agree... also isn't his project is based on q2? and this is ... quake3world?
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Wed Mar 11, 2009 11:38 pm
We do talk about all game developer topics here, especially anything based off of the idTech family, so I don't see how that has anything to do with anything.
Frankly, I'm a little tired of the behaviour of pulling out your e-penis and a yard stick. Don't you people have anything important to do, like actually building stuff rather than flinging crap at each other like monkeys? If a shit toss is what you're after, head over to the void but not here.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
aBn
Posts: 1 Joined: Thu Mar 12, 2009 3:44 am
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by aBn » Thu Mar 12, 2009 3:50 am
I'm [a13n, just so you know].
I might be able to take some time on and off to make one texture every day(from Monday to Friday) while working.