I have been using Quark for quite a few years to mess around making maps, I never actually finished one before and its just a hobby really, and I like how Quark works (the useability) very much. But I want to finish a map for Quake Live and I'm guessing if I stand any chance of it getting in I will need to use Radiant. I want to learn how to use it anyway because Quark does have some issues which have annoyed me for a long time (its slow and can be buggy)

The thing is, I'm having trouble getting to grips with some really basic parts of radiant, such as:
* How to wrap a texture from one face to another
* How to manipulate a curve
In Quark, you click on a curve and you can see the manipulation points, you just click and drag them.. theres more to it but its very simple. In GTKR I make a cylinder and its just lines... no points I can move or anything, and nothing in the manual as far as I can see. Its really stumped me this one

* How to lock all views so they zoom in and out together (not that important but I found it useful:) )
* How to organise entities/brushes/curves etc into groups so they can be moved around/hidden/unable to select/etc. I saw the "region" feature but it doesn't seem to be the same kind of thing.
I can't really trust the manual because it seems to leave so much out, and omg its the most unintuative software ever, so I can't just muddle through like I would normally, lol.
I am using version 1.5 of GTK Radiant, but I read that a lot of people use 1.2 or Q3 Radiant, or QE radiant, or GE radiant, whatever it is, lol. I'm so confused at the moment

What I really need is a Radiant guide for making Quake 3 maps, I have looked over these forums and google, but theres so much stuff I can't get my head around it all (I've been to this page: http://www.quake3world.com/forum/viewto ... =4736#4736 but I got confused again xD). So if anyone can point me in the direction of a good guide (one which is like Aeons Q4 mapping FAQ would be perfect) or help me with my problems above it would be greatly appreciated.
Thanks for reading, I look forward to any help
