Quake3World.com Forums
     Level Editing & Modeling
        Screenshots


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Re: Screenshots

foolproof
foolproof
Joined: 11 Jan 2001
Posts: 7927
PostPosted: 03-05-2009 04:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot: awesome lighting and color in those shots.
Megaman: Great brushwork and texturing.

I'm going to give them both a spin :)




Top
                 

Insane Quaker
Insane Quaker
Joined: 19 May 2007
Posts: 262
PostPosted: 03-05-2009 06:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


yeah some really nice stuff here. Good work all



_________________
http://www.g0th.se


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12131
PostPosted: 03-05-2009 08:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


OMG, it's MegaMan, with a new map! I like what I see.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

Trainee
Trainee
Joined: 07 Aug 2006
Posts: 37
PostPosted: 03-07-2009 07:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself.

Unknown property: "pos" in $Biped_Object:body is the error I'm recieving. I am also using der_tons exporter (I've also tried Berzerkers) with no luck. The mesh exports just fine, skeleton included, but it craps out when exporting the md5anim unfortunately.

I've hit the net and spent quiet sometime on various sites (this seems to be a common error) but no one has any real clue how to solve it.




Top
                 

visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1180
PostPosted: 03-07-2009 08:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


Started to finally learn blender today, my first attempt at making a character model:




Yes I know it looks terrible but just like making quake 3 maps I hope I learn how to make good 3d models, it's kind of fun :paranoid:



_________________
CAPSLOCK IS ON


Top
                 

The Afflicted
The Afflicted
Joined: 27 Mar 2002
Posts: 792
PostPosted: 03-12-2009 03:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


A little something I'm putting together for urbanterror.






Top
                 

Veteran
Veteran
Joined: 16 May 2007
Posts: 192
PostPosted: 03-12-2009 10:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very atmospheric $Null, one minor crit- in the 2nd from last shot the scale of the cobbles(?) looks a little larger than it'd be realistically. Otherwise very good, looks like it's for a noir-ish modern RPG.




Top
                 

Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2146
PostPosted: 03-12-2009 10:36 AM           Profile   Send private message  E-mail  Edit post Reply with quote


deja vu.... $Null, haven't you posted about this map before? I even feel like I remember the comment on both the noir quality and the scale of the cobblestones in the second to last shot.

I, too, am really diggin the atmosphere here though. Good stuff man.




Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 03-12-2009 11:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yea I remember it too, I even think I commented on those stones and the shadows in the texture...



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

The Afflicted
The Afflicted
Joined: 27 Mar 2002
Posts: 792
PostPosted: 03-12-2009 01:09 PM           Profile Send private message  E-mail  Edit post Reply with quote


yup yup, you've seen the area with the lamppost before, the rest is all shiny new.




Top
                 

Gibblet
Gibblet
Joined: 15 Nov 2007
Posts: 13
PostPosted: 03-15-2009 05:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Here's a (direct) port of Ingar's "Gaelish" to the XreaL engine using the eX texture set:









I didn't do any of the brush work(that credit goes to Ingar, of course). I merely retextured the map post-conversion(texcoords got lost) and added some jump pads, as well as quad up on the light fixture in the center(reached by jump pads).




Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 03-15-2009 06:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Compress damnit!
These images takes over 10MB together!



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

Gibblet
Gibblet
Joined: 15 Nov 2007
Posts: 13
PostPosted: 03-15-2009 06:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...




Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 03-15-2009 06:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


They didn't take long for me either. I'm thinking of others... and, well... PNG isn't really a good compressor choice here... =)



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 03-15-2009 08:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


megatog615 wrote:
That's why they're PNG, lol. They don't take long to load for me and I have a pretty slow DSL line...
Use jpgs. Link out to larger shots.. doesn't take much effort to do.



_________________
Tutorials, tools and resources


Top
                 

Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 361
PostPosted: 03-16-2009 09:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


work continues...

Image




Top
                 

Gibblet
Gibblet
Joined: 17 Oct 2005
Posts: 15
PostPosted: 03-17-2009 04:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Finishing:

Image

04.2009



_________________
req.pl | maposfera.org


Top
                 

Veteran
Veteran
Joined: 16 May 2007
Posts: 192
PostPosted: 03-17-2009 05:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


That looks good but I'd question the gameplay of excessively deeply indented walls like that. It's really bad for rockets, grenades and judging knockback. It also tends to mean giant invisible clips that prevent you fitting into gaps you should be able to, further worsening the problems I listed.




Top
                 

Grunt
Grunt
Joined: 17 May 2007
Posts: 50
PostPosted: 03-19-2009 09:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


A little scene for UT3. Everything, except for the water shader and fire particles is custom content.
Image

Bigger screen:
http://www.bja-design.de/intothesun/bja_scene_big.jpg

And some of the props:
http://www.bja-design.de/intothesun/intothesun_03.jpg
http://www.bja-design.de/intothesun/intothesun_05.jpg




Top
                 

Trainee
Trainee
Joined: 01 Mar 2009
Posts: 44
PostPosted: 03-19-2009 09:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


awesome :)




Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 03-20-2009 05:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


Are you making it for something special or is it just a scene?



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

Grunt
Grunt
Joined: 18 Mar 2009
Posts: 50
PostPosted: 03-20-2009 09:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


It doesn't look like a place for slaughter.



_________________
Nazism consists of Xtrem Bureaucracy & Xtrem Dystopia, which is equivalent to moden capitalism. - Hannah Arendt(Captain a13n edit)


Top
                 

Grunt
Grunt
Joined: 17 May 2007
Posts: 50
PostPosted: 03-22-2009 12:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nothing special like a playable level or something else, just a little scene to get familiar with the ut3 editor and unreal tech in general.




Top
                 

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 03-22-2009 04:51 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Image




Top
                 

Insane Quaker
Insane Quaker
Joined: 08 Jan 2008
Posts: 270
PostPosted: 03-22-2009 05:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Dies Irae map for Quake2World. Atm beta 2 version, for more info check Q2W's forum

Image
Image
Image
Image
Image
Image
Image
Image



_________________
http://shadowsdomain.wordpress.com/


Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2140
PostPosted: 03-22-2009 05:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


That looks good Shadow!
Looks very big too...

The teleport looks kinda bland... I guess it's just a temp texture or something?



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

Insane Quaker
Insane Quaker
Joined: 08 Jan 2008
Posts: 270
PostPosted: 03-22-2009 10:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes, it's still beta, and almost everything can be changed, so this tele is just because there must be something :). I'll try to find something more fitting.



_________________
http://shadowsdomain.wordpress.com/


Top
                 

Insane Quaker
Insane Quaker
Joined: 13 Mar 2005
Posts: 487
PostPosted: 03-22-2009 05:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium wrote:
Image


That looks great O'dium. Scary as hell :paranoid: , but great.




Top
                 

Trainee
Trainee
Joined: 01 Mar 2009
Posts: 44
PostPosted: 03-22-2009 06:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


quake2world? isn't it the project that is trying to reinvent qfusion or quake2xp.




Top
                 

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 03-23-2009 11:17 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Small update on the Beach Invasion update:

Image




Top
                 

Señor Shambler
Señor Shambler
Joined: 07 Mar 2006
Posts: 849
PostPosted: 03-24-2009 05:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


It doesn't really seem appropriate to have lockers and shelving in a defensive bunker right next to the beach... maybe gun racks, extra ammo for the turrets... stuff like that. Also, that sort of floor damage is kinda goofy (this can be getting into the realism vs "whatever it looks fine it's a video game" thing), trying to make it look like a couple grenades went off inside might look better. This is all assuming it's still a Beach Invasion scenario.

$.02




Top
                 

Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 03-24-2009 06:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


People store stuff. I think the shelves are fine. The lockers are a bit shiney yet bland, though. They don't really seem to fit in.




Top
                 

Trainee
Trainee
Joined: 01 Mar 2009
Posts: 44
PostPosted: 03-24-2009 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


I hope you have a physics engine... I don't like static objects




Top
                 

Your Daddy
Your Daddy
Joined: 20 Feb 2000
Posts: 13077
PostPosted: 03-24-2009 10:30 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Pretty generic looking, certainly nothing special.



_________________
[WYD]


Top
                 

Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 03-24-2009 11:13 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Go troll GD please.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group