Any idea why iD Software decided to hardcode all the model files into the game when they had other things data driven?
The only possible reason I could think of is *maybe* it makes dealing with sv_pure easier so people can't just swap models on a whim and still match the checksum of the pak.
Also, what's the deal with storing bad model load requests to prevent hitting the disk again if the player tries to load a non existant model more than once? Seems a bit over the top to me
