phantasm11: Are those all stock or custom assets? Whereas the screenshot looks really nice, if it is all stock assets then I'm somewhat less enthusiastic about it - because of the homogenous tones and lighting.
From experience with mapping for ut3 I know that achieving good lighting is a pain in the neck as all the emitted light gets washed out during the lightmapping process. If you want your level to stand out from others, I suggest you do some thorough experimentation on this subject. Ut3
can look great, but examples are very, very rare.
What bothers me most about the game (ignoring the bollox weapon system) is the difficulty to distinguish characters from the level due to the aforementioned washed out lighting, and other effects such as DOF and overly used fog volumes.
gl & hf
