Quake 4 Weapon Models in Quake 3

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Cadsmar
Posts: 3
Joined: Sun May 24, 2009 11:45 pm

Quake 4 Weapon Models in Quake 3

Post by Cadsmar »

Hey, just wondering if some one could make quake 4 weapon models for quake 3. The wants I want preferably would be the rocket launcher, railgun, and shotgun models. Thanks for chcking
Skill Difficulty: [color=#FF0000]Ass Kicker[/color]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Quake 4 Weapon Models in Quake 3

Post by Silicone_Milk »

What are you offering in return?

Time is an extremely valuable thing.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Quake 4 Weapon Models in Quake 3

Post by o'dium »

Hey guys I want my new kitchen painted to match the new units. Thanks in advance.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Quake 4 Weapon Models in Quake 3

Post by fKd »

lol "The wants I want" ummmm
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Quake 4 Weapon Models in Quake 3

Post by pjw »

o'dium wrote:Hey guys I want my new kitchen painted to match the new units. Thanks in advance.
You have a new unit? ...whoa... Thailand?

Seriously though, OP, what you're asking is not something that can be done in just a few minutes. You're talking about hours of work--probably a LOT of hours for something well-made, even for an experienced modeller/animator.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Quake 4 Weapon Models in Quake 3

Post by fKd »

no way to export/import the models using a low lod model? im sure its well illegal... but yeah.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 4 Weapon Models in Quake 3

Post by obsidian »

It would be illegal, so it would have to be modeled from scratch. Therefore, refer to pjw's post above, paragraph 2.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
speaker
Posts: 167
Joined: Sun Jan 13, 2008 8:34 pm

Re: Quake 4 Weapon Models in Quake 3

Post by speaker »

@Cadsmar:

Blue text on a dark gray background is insane (though you probably think it is cool). I could not even find out what you wanted because I could not read the post. What's wrong with white text on black background used by nearly all other people?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Quake 4 Weapon Models in Quake 3

Post by o'dium »

Lets forget for a second that the model formats, animation formats, animation frames, quality and assets are all totally difference to what Quake 3 uses...

...Why the hell would you want some of the most ugly and bland weapon models in a game EVAR in Q3? It would be like having sex with Angelina Jolie and forcing her to talk like Bet Lynch...
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Quake 4 Weapon Models in Quake 3

Post by Silicone_Milk »

:olo: :up:
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Quake 4 Weapon Models in Quake 3

Post by v1l3 »

you should try contacting some of the old school model makers that used to make shit back when Polycount still existed...

James "HarlequiN" Taylor - harlequin@planetquake<dot>com
Lee David Ash(LDA) - psyclone72@hotmail<dot>com

Mike and Bill Jukes / aka The Brothers Grim <They made the Q4Gladiator/Hybrid Player Models..maybe they'd like some Q4 Guns to make?
Mike3d@mindlessgrafx<dot>com

Those e-mails are old as hell..hf
Cadsmar
Posts: 3
Joined: Sun May 24, 2009 11:45 pm

Re: Quake 4 Weapon Models in Quake 3

Post by Cadsmar »

didnt know it would be illegal thanks anyway
Skill Difficulty: [color=#FF0000]Ass Kicker[/color]
Post Reply