Is it possible to use q3devel for compiling only or do I have to program my mod in q3devel too?
q3devel
q3devel
I've started programming my mod in MSVC already, but now I'd like to use quake 3 developer for compiling it. But q3devel has its own .c and .h files. I've tried to copy my files to C:\quake3\source\code (that's where I found the q3devel files) and some of them have been replaced and others not
!!!!
Is it possible to use q3devel for compiling only or do I have to program my mod in q3devel too?
Is it possible to use q3devel for compiling only or do I have to program my mod in q3devel too?
[color=#FF0000]/callvote kick all_enemies[/color]
Re: q3devel
EDIT: Dunno what the problem was, but now everything is replaced. BUT, there are some errors when I try to compile it.
[color=#FF0000]/callvote kick all_enemies[/color]
Re: q3devel
sorry for not aswering this long, but i decided to do some copy and paste work and to copy my code into q3devel's files. but i have some questions now:
1) do i have to compile both q3_ui and ui?
2) does there have to be a q3_ui??
3) i've some new weapons in my mod, but whenever i want to run a map, i get an error "Couldn't find item for weapon 2" anyone know what the problem is?
1) do i have to compile both q3_ui and ui?
2) does there have to be a q3_ui??
3) i've some new weapons in my mod, but whenever i want to run a map, i get an error "Couldn't find item for weapon 2" anyone know what the problem is?
[color=#FF0000]/callvote kick all_enemies[/color]
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^misantropia^
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Re: q3devel
1. No, but you can't throw it away either; q3_ui includes ui/ui_public.h
2. No.
3. Did you add your weapon to bg_itemlist[] in game/bg_misc.c?
2. No.
3. Did you add your weapon to bg_itemlist[] in game/bg_misc.c?
Re: q3devel
1) Ok.
2) Ok.

3) No; I've seen the green comment in the code and I've looked for bg_itemlist, but I CAN'T find it -.-
Could you tell me how to add items to it? Thanx alot.
2) Ok.
3) No; I've seen the green comment in the code and I've looked for bg_itemlist, but I CAN'T find it -.-
Could you tell me how to add items to it? Thanx alot.
[color=#FF0000]/callvote kick all_enemies[/color]
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^misantropia^
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Re: q3devel
Well, it's a long, long array in game/bg_misc.c. Copy an entry and tailor it to your needs, and you should be all set.
Re: q3devel
lol, I didn't know how to "make sure they are in sync with bg_itemlist" but I've added my weapons anyway
The problem was that I've deleted the old ones...
Ok, now I can start a map (without error coming up :/ ) there are some new problems
The game doesnt show a levelshot while loading a map and it doesn't show the background in the main menu. I HAVEN'T deleted or changed any shaders.
Secondly, I've redone the server browser, but always I click Multiplayer there's an error "Menu_Init: Unknown type 0". Any ideas what this is?
Ok, now I can start a map (without error coming up :/ ) there are some new problems
The game doesnt show a levelshot while loading a map and it doesn't show the background in the main menu. I HAVEN'T deleted or changed any shaders.
Secondly, I've redone the server browser, but always I click Multiplayer there's an error "Menu_Init: Unknown type 0". Any ideas what this is?
[color=#FF0000]/callvote kick all_enemies[/color]
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^misantropia^
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: q3devel
Did this happen before or after you altered bg_itemlist[]?The game doesnt show a levelshot while loading a map and it doesn't show the background in the main menu. I HAVEN'T deleted or changed any shaders.
Search the source and you could've found it yourself: the exception stems from Menu_AddItem() in q3_ui/ui_qmenu.c and it means you are calling it with something that isn't a valid menu item.Secondly, I've redone the server browser, but always I click Multiplayer there's an error "Menu_Init: Unknown type 0". Any ideas what this is?
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TTK-Bandit
- Posts: 190
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Re: q3devel
Hey,
I'm the author of Q3-Devel, nice to see people still using it
Sorry for the delay, was moving to another city and it took way too long to get me back online..
Anyways.. Q3Devel gives you the choice to either create a workspace with all files included, thats done using the wizard,
or create a new workspace and manually add your files. You can also create a workspace with the wizard and later replace the files with yours.
check out the tutorials section on http://www.q3devel.6x.to/
about the missing level shot:
make sure you have both game and cgame compiled and make sure they are actually loaded.
I'm the author of Q3-Devel, nice to see people still using it
Sorry for the delay, was moving to another city and it took way too long to get me back online..
Anyways.. Q3Devel gives you the choice to either create a workspace with all files included, thats done using the wizard,
or create a new workspace and manually add your files. You can also create a workspace with the wizard and later replace the files with yours.
check out the tutorials section on http://www.q3devel.6x.to/
about the missing level shot:
make sure you have both game and cgame compiled and make sure they are actually loaded.
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metalmodman
- Posts: 4
- Joined: Thu Jun 25, 2009 5:06 am
Re: q3devel
q3devel is great. makes every thing so simple. but the last time I used I ended up with a strange character at the end of each line and it wouldn't compile anymore. I think I was using the test version 
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TTK-Bandit
- Posts: 190
- Joined: Sat Sep 07, 2002 7:00 am
Re: q3devel
did you by any chance use the folding feature ?
that can cause problems in the test version.
it is disabled by default tho, and you have to confirm a warning message to enable it.
when you use the feature and edit code near a closed fold, it can cause your code to get messed up.
that can cause problems in the test version.
it is disabled by default tho, and you have to confirm a warning message to enable it.
when you use the feature and edit code near a closed fold, it can cause your code to get messed up.
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metalmodman
- Posts: 4
- Joined: Thu Jun 25, 2009 5:06 am
Re: q3devel
I cant get q3devel to compile my mod.
edit:
when I click the run mod icon nothing happens.
edit:
when I click the run mod icon nothing happens.
Last edited by metalmodman on Mon Jul 20, 2009 11:56 pm, edited 1 time in total.
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Silicone_Milk
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Re: q3devel
that's pretty vague. Care to elaborate?
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TTK-Bandit
- Posts: 190
- Joined: Sat Sep 07, 2002 7:00 am
Re: q3devel
I would guess that you have not set your quake3 directory in the options.
But since you provided no other details, I can't say for sure.
But since you provided no other details, I can't say for sure.