Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Thanks for the information. That will help immensely.
xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

Re: Screenshots

Post by xfoo »

Wow there are a lot of awesome looking screenshots being posted. Q2W seems to have quite a few great looking maps (layout + design) out there already.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

On a misc_model entity, spawnflags 2 clips, spawnflags 4 is for lightmaps. You can control these on a per-surface basis with q3map_clipModel as mentioned above.

Model autoclipping is a clever little hack so while it has it's uses, manual clipping (as in with actual clip BRUSHES) is highly recommended where possible. Bots also don't like off-grid and non-axial clip surfaces or they will act as if lobotomized with a screwdriver.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Screenshots

Post by monaster »

Speaking of llyod's Tempest Utopia (well, not on this page but on 79 back in 2008): has anyone got any screens stored savely somewhere and is able to re-upload them? I only found the old thread here but the screens are not available anymore :tear: Thanks in advance!

[EDIT: Corrected grammar stuff]
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

just updated this old project. Think I'm about to call it finished
[lvlshot]http://www.g0th.se/pics/temple_e_wip18.png[/lvlshot]
[url]http://www.g0th.se[/url]
Plan B
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Joined: Thu Jan 11, 2001 8:00 am

Re: Screenshots

Post by Plan B »

Nice, goth. Really atmospheric. Is that rendered with the UT3 engine?
And did you create it just as this scene, or is it a shot of an actual map? If the latter, I'd like to see some more shots.
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

Thanks Plan B, It's a scene that I rendered in Modo. I've played around with the idea to bring it into ut3 but I would need a lot more assets to build a map out of it.
[url]http://www.g0th.se[/url]
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: Screenshots

Post by Grenader »

[lvlshot]http://ader008.titandsl.co.uk/thorn/xreal/xreal-20090701-154952-000.jpg[/lvlshot]

Some texture work. Loving Xreals features.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

More late night doodles, same theme just another room.
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w1l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w2l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w3l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w4l.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

looking great Sock. Is this really all base q3 textures?
[url]http://www.g0th.se[/url]
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

goth, it started out with just basic stuff but I added 3 wood textures because it is the one area of the ID set that is lacking. The skybox is an old one of mine and the glass is based on an existing ID texture.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Captain a13n
Posts: 51
Joined: Thu Mar 19, 2009 12:02 am

Re: Screenshots

Post by Captain a13n »

Still banned.
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: Screenshots

Post by Plan B »

I yearn for the day you post something useful, a13n, instead of this nonsensical bullshit you apparently get off on :(
You seem to have a genuine interest in 3d editing, so why not contribute constructively for a change.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Screenshots

Post by pjw »

a13n has been told numerous times that he needs to communicate with the Q3W admins and give them some assurance that he will not post garbage before being allowed to post again.

Until he chooses to do that, all of his posts (helpful or not) will be nuked. Kind of a shame. *shrug*

[/derail]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Awesome shapes Sock.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Looks great as always sock. Makes me wanna start mapping again. :-)
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Re: Screenshots

Post by GODLIKE »

Hmn. I've never heard of Shadow_86, but clearly this Quake2World thing bears investigation...

Nice to see lots of nice work still going on in here. Maybe I oughta fire up Radiant again myself one of these days. I kinda miss id Tech.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

Shadow_86 == Shadow. I'm quite sure he posted q3a stuff here.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

He has posted lots of stuff here.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kaz
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Re: Screenshots

Post by Kaz »

Trying to be really methodical about this one, i.e. it's taking forever. I'm going to make the arch support doorway thing in 3ds and give it a unique texture and such, as well as a cool jp/tp. Lot of work to be done........ alot of looking at radiant like this: :offended:

:)

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0005.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0006.jpg[/lvlshot]
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Are you back to Q3 now Kaz? Seems you have been working with your own engine past 50 pages here? =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kaz
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Re: Screenshots

Post by Kaz »

Heh, well "my engine" and q3 are basically the same for mapping purposes, I'm really just interested in producing a cool level visually with this ;)
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab1l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab2l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab3l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab4l.jpg[/lvlshot]

More sleepness nights with radiant and cogs are turning in my head. There are higher res versions as well, just add '_1024' to the end of the filename. The cogs all rotate and turn in the right directions as well.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
$NulL
Posts: 100
Joined: Wed Mar 27, 2002 8:00 am

Re: Screenshots

Post by $NulL »

Wow sock, did you model those cogs? I can't even fathom how i would make them out of brushes.

Here's a little something I cooked up in a week for Urban Terror; most of the textures came from the requiem Q4 texture pack and the vehicles came from blackrayne.net :

ImageImage

And a couple of HD movies, if your into that kind of thing:

http://www.own3d.tv/watch/railed!-in-game,16204.html
http://www.youtube.com/watch?v=EpIbNtT9a5k
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Hipshot
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Re: Screenshots

Post by Hipshot »

Industrial with railroads are always welcome =)
It's very hard to see, but is that a sky that I made?

@ Sock, I got gears In my current WIP too =) Let me guess, yours are rotating?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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