I'm using a modified q3 engine that has some extra playerState members in the playerState struct. I've only added a few more to it like lockedTarget (int) and lockedPosition (vec3_t), which is needed for a special lock on mode for my fighting game mod. I've got it all working fine and everything, but I would like cgame to read the variables those members use for a special camera I'm working on in cg_view.c, but it seems it doesn't read them for some reason. Can anyone provide an example of how I'm supposed to do this? Sorry about this, I'm pretty new to q3 modding, and there dosn't seem to be an awful lot of info on how it all works

Cheers