Game Management System

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missbehaving
Posts: 25
Joined: Mon Mar 09, 2009 9:15 pm

Game Management System

Post by missbehaving »

I have a couple of servers up - sometimes they are empty sometimes busy. When I take them down people complain and get asked all sorts of stuff and requests.

Since I'm using noghost on 1.16 there is about 300 cvars to mess with on the server and on other mods, I'm not familiar with them.

I can set up the games and stuff but we're trying out ioq3 1.36 and as soon as I enter I get all sorts of complaints because things arent like they are on other servers.

Does anyone know of any web interface thing where people can go edit configs and stuff. Some mods have their own specific folders and ways of rotating maps etc. I want them to be able to read the docs and use some tool for simpletons.. even easier than ftp.. also if it can restart servers it would be better. I thought about using some kind of web account and using the web tools to edit stuff etc. It's really driving me mad.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Game Management System

Post by ^misantropia^ »

There aren't any off-the-shelf packages that I'm aware off but it shouldn't be too hard to build a custom PHP script. Restarting the server might prove a little harder; you'd have to grant the web process the permissions to send a SIGHUP or something to the ioquake3 server instance (and if you set up the permissions wrong, you might introduce a security leak).
missbehaving
Posts: 25
Joined: Mon Mar 09, 2009 9:15 pm

Re: Game Management System

Post by missbehaving »

This looks interesting but q3 isn't supported although it looks like its active in development http://www.gamepanelx.com/
missbehaving
Posts: 25
Joined: Mon Mar 09, 2009 9:15 pm

Re: Game Management System

Post by missbehaving »

Tried some freelnacers, cheapest quote i got was 9000 usd :(
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: Game Management System

Post by 4days »

have just got this php script running on an xp machine with wampserver/ioquake3 (after changing the postvars and commenting some bits out):

http://planetozh.com/download/webrcon.txt

it's a remote rcon tool. probably can't be used as is, but proves the concept.

you could give that guy a shout (http://planetozh.com) and see if he wants to bring it up to date - if he doesn't, and he doesn't mind it being redistributed as GPL/CC or whatever the most popular yoghurt weaver license is these days, i'll have a go at it for you. i'd have to look up what to do about restarting (had to google SIGHUP just now :o )

seems mad that there isn't something well-established from q3's heyday.
missbehaving
Posts: 25
Joined: Mon Mar 09, 2009 9:15 pm

Re: Game Management System

Post by missbehaving »

Yea I stumbled accross this ages ago and had modified it with some ajax stuff. Such as a pulldown menu to change map and show a levelshot, and an iframe which I had menus which would display cvars for different games. I made it a nuke block and think I did add some stuff to restart the server but got kinda messy since it connected to a shell script. I can send you it if you like. The only thing is you had to manually update the servers and stuff.. to connect to, and also create the config/game manually. You also couldn't view/edit config files so although this could be a good start, it was still limited.
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