Level makers is kaput?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Level makers is kaput?

Post by fKd »

anyone else getting the error message from level makers?

This Account Has Been Suspended
Please contact the billing/support department as soon as possible.

?? very odd indeed
Infernis
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Re: Level makers is kaput?

Post by Infernis »

I get the same error. So it's probably kaput indeed. I'll ask dONKEY if he knows more when he comes online on MSN.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Anwulf
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Re: Level makers is kaput?

Post by Anwulf »

I'm guessing Astro hasn't paid the bill. He may just have let it die. I don't know if .eb can shed any light on the situation. I suspect dONKEY's probably just as much in the dark as everyone else.
Infernis
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Re: Level makers is kaput?

Post by Infernis »

Anwulf man, it's been a long time!

Are you still behind the great firewall?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Anwulf
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Re: Level makers is kaput?

Post by Anwulf »

I pass by this place fairly regularly, but I'm kind of out of all this these days.

Yeah, I'm still here behind the Wall. And the GFW's getting thicker. "You haven't visited Facebook in a while" a mail message tells me this morning. While that's quite true, I won't be seeing Facebook any time soon. It's currently blocked along with half the Internet. Sigh.
Infernis
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Re: Level makers is kaput?

Post by Infernis »

That's too bad mate! Still, I'm glad your still lurking around these boards :D
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dichtfux
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Re: Level makers is kaput?

Post by dichtfux »

Yes, LM is down. Sorry to say this but it will most likely stay down. Astrocreep didn't show up in months and there's little we can do about this since it's his server, nobody else has FS or DB level access. Let's hope he's fine.
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fKd
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Re: Level makers is kaput?

Post by fKd »

seconded :(
MrLego
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Re: Level makers is kaput?

Post by MrLego »

Let's hope he's fine.
Agreed!

It's a shame it went down and we can't get hold of AstroCreep, He put a lot of time and effort into rebuilding it from the ashes of Map-Center.

There are only a few guys with admin rights, but account was maintained by AstroCreep.
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obsidian
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Re: Level makers is kaput?

Post by obsidian »

Well, all the LevelMakers refugees are gladly welcomed here, though you have arrived at the eve of our own demise (from IGN hosting us, anyway).
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Silicone_Milk
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Re: Level makers is kaput?

Post by Silicone_Milk »

that is too bad. I lurked around levelmakers a lot. I had decided to post something finally but LM had gone down that same day. Poor timing.

And I third the hopes that Astro's ok.
Infernis
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Re: Level makers is kaput?

Post by Infernis »

I hope he is ok too. Although unfortunate, this demise was long overdue.

I've been there for 7 years witnessing all sorts of drama. From huge arguments regarding hosting and funding, which sadly led to the departure of Paul Jaquays, to succesfull hacking attempts causing the loss of data and a whole lot of users. Even though Astro did all that he could to make a succesfull relaunch as Levelmakers.com, things were never the same again. Activity declined and now it's probably over.

Come to think of it, this really marks the end of an era. Although I might not be that active, I do lurk around a lot. In the past years I've witnessed the demise of the original Map-center, Levelsource, my own site Leveldesign.nl and now Levelmakers. Even at Doom3world I hear complains about inactivity and this site seems to be forced to change hosts.

I guess there is no real future in big mapping forums anymore. As gamedesign becomes increasingly more difficult and communities are spread over dozens and dozens of games, there is little hope of seeing a site that supports different technology and actually has a fair following of "respectable" amateur designers.
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Fjoggs
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Re: Level makers is kaput?

Post by Fjoggs »

Getting used to it. ;>
sock
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Re: Level makers is kaput?

Post by sock »

This was coming for a long time, the place was trying to be the center of everything and that is not going to happen anymore. Should of created a couple of general mapping forums and let it grow from there, instead of 15+ sub forums, it was too complex. Game communities generally come and go but unless people actually do stuff and not lurk all the time then yes things will be fragmented.
Infernis wrote:Although I might not be that active, I do lurk around a lot.
I am not picking on your infernis but what you said is extremely true of alot of places, people can't be arsed anymore to do stuff. The new communities for engines either burn out quick because content creation is too complex or people quickly move on to other things. The good old days existed because generally mod/user made content was easier and people wanted to make content. I personally blame wow, its sucked the life out of 11 million people! :P (or so the ad banner says)
Well he was evil, but he did build alot of roads. - Gogglor
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Infernis
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Re: Level makers is kaput?

Post by Infernis »

When Levelmakers was relaunched it was already pointed out that it couldn’t be the center of everything and that we should focus on something specific. Unfortunately this suggestion wasn’t followed.

Well said! It’s very true that people just want to lurk around and mostly do not contribute themselves. It’s really a combination of things. You got the increased difficulty in creating custom content, fragmented communities, unproductive people and less long term commitment to games.

Come to think of it, it’s amazing that sites stay as long as they did in the first place.
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obsidian
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Re: Level makers is kaput?

Post by obsidian »

Yeah, jack of all trades is a master of none, so they say. A community driven site based off of a common set of tools would have more lasting value. Like here for instance, is predominantly about id Tech engines, mostly id Tech 3, but 4 and in the future 5 engines could be posted here as well. But very little about Unreal or Cry Engine or anything else (with the exception of a few pretty screenshots by members on other engines).

With the forum migration, we may slowly convert into a more id Software focused gaming community site, but that will be a long time off and we'll play it by ear to make sure we don't alienate anyone in the process. Over the years we have actually merged a bunch of the subforums as needed. Level Editing Forums and Modeling Forums were actually two such subforums that we merged due to reduced traffic in Modeling and we have a number of people including myself that are well versed with both level editors and 3D modeling apps.
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Infernis
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Re: Level makers is kaput?

Post by Infernis »

Could you name a common set of tools for me please? Because I immediately think about programs such as Photoshop or Blender and I have this feeling that this is not what you are referring to, or is it?

For Id tech 4 Doom3world is definately the main source of information but this site certainly is a home for Id tech 3. I wonder which site will draw in the audience for Id Tech 5.

To be quite honest, I almost never leave LEM. I wouldn't even know the other forums. But I do hope this site will survive for a long time. I'm just really curious as to how editing communities will evolve and that's why I've posted more today then in the last month :D
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
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Re: Level makers is kaput?

Post by obsidian »

First of all, I'm speculating when it come to the direction that this forum may become. That all depends on the needs of the community, whether people will visit here more often if we dealt with all id Tech stuff or just Q3.

By tools I just mean that id Tech tools are still using Radiant in some shape or form so a lot of the basic concepts are common and adaptable between engines. Much more so than going from id Tech to something else like the Unreal Engine. You can always tell someone to miter those corners and bend those patches and watch out when using subtract, which you can't always do with other engines.

The community here has a bunch of people who have twiddled with various games like Q3, Q4, D3, ETQW, etc. So if a user were to post some questions not related to Q3, you'll see a fairly good chance that it'll get answered. Perhaps more so in the future if we become a more id Software community site.
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Mr dk
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Re: Level makers is kaput?

Post by Mr dk »

Sorry for what is my third change of nick, I keep forgetting my darn passwords after I have changed email accounts.
I tend to agree with all of the above. The Q3 modding and mapping era was kind of a golden age for amateur designers. Not only was there a number of very bright and talented people developing aspects of the engine/compiler, a large pool of gifted designers always raising the bar higher, but also a huge fan base that made producing work worthwhile. In addition to this the Q3 engine and associated design tools was straight forward enough that you could very quickly start to build levels and see your efforts in action. As one's skills and ambitions developed the scope was still there to do much more exciting things with Q3 than simply slapping a few brushes down in the editor. But the new titles....well in time alone it's beyond the scope of most individuals. So many new skills and applications need to be learnt; games increasingly make use of professional 3D applications, and in the case of unrealed seem to be designed more or less exclusively for the use of a certain one. The free alternatives are powerful, Blender is a fantastic application, but again this can lead to finding work arounds for problems that nobody has tried to answer before.
Unless a designer is happy to use other peoples assets and move them around in side a kind of lego kit editor, by the time one has learnt all the new techniques....the community has got bored and nobody plays that game any more.
I guess the new wave of artists and designers that will work as professionals in the industry will be graduates, not plucked from the modding/mapping community.

I too wish Astro well, many thanks for the support you gave both to me and the community over the years through Map Center and Levelmakers.

dONKEY.
Silicone_Milk
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Re: Level makers is kaput?

Post by Silicone_Milk »

I knew it was you just from the dk in your name. Is that odd?

Everybody pretty much nailed it. Tools aren't as easy to use/learn anymore and by the time people are able to produce something worth playing, the game has died.

Very interesting how that works... I wonder if making a game that focuses on being modded would be a success.
pjw
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Re: Level makers is kaput?

Post by pjw »

dONKEY, have you tried contacting the admins re: regaining your old account/pass? Shall I?
Silicone_Milk wrote:I wonder if making a game that focuses on being modded would be a success.
Funny that. I've gotten very addicted to making tracks for the "Trackmania" series of racing games. It basically uses a modular system that allows different track "blocks" to be combined in an almost infinite variety, and then you do basic trigger/camera systems for replays, etc.

Once you get used to the tools and the few hundred "legos", you can make something very polished, comparable to the tracks that shipped with the game, in a day or two.

The game isn't as popular in America, but is much bigger in Europe and elsewhere. Also, since the tracks are created from pre-made parts, each track is only a few KB. The track repository for the latest version of the game has nearly 100,000 user-made tracks now...

And Nadeo (the company responsible for Trackmania) is currently working on "Shootmania" and "Questmania", which will be an FPS and an RPG, respectively, created around the same concept...

With games getting generally more complex, I suspect the community creation aspect might end up migrating to this sort of thing, rather than trying to take on the learning curve involved in "from scratch" game creation now.

[/semi-derail]
Mr dk
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Re: Level makers is kaput?

Post by Mr dk »

Hi PJW, having my old nick back would be cool...I am the most disorganised person I know!
I've never played Trackmania, but I seem to remember Bill Brooks posting some tracks on his old FPS site ages ago.
sock
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Re: Level makers is kaput?

Post by sock »

Mr dk wrote:Unless a designer is happy to use other peoples assets and move them around in side a kind of lego kit editor, by the time one has learnt all the new techniques....the community has got bored and nobody plays that game any more.
This is what a level designer is nowadays (professional as well) when you work with some of the current engines (unreal/cryengine), you are basically just moving prefabs around. It started with unreal tech and nowadays most people think a level editor is just a box of lego bricks, no creatively at all. I recently tried to post some of my current Q3 stuff on an art forum because I felt it was more artistic (stupid of me for thinking this :P) than gameplay oriented and was told you are just using other peoples prefabs! Here is a small selection of some of the quotes I was told. :P
If you used a map editor, it's using pre-rendered shapes and textures, which is the equivalent of a dress-up game. Whereas with 3dsmax and zbrush, these are all made from scratch, and you have to write where lines and nodes go.
The only difference being that we at least know that levels created with editors are usually made of prefab materials.
Most people accept that level design has changed and MOD making communities have changed with this, people hardly mod anything nowadays, they open the sandbox/legobox editor, shift stuff around, share with friends and then do something else. The days of actually creating the environment yourself is gone, level design is something else, mostly scripting and lego arrangement and forums like these will have to accept that.
Well he was evil, but he did build alot of roads. - Gogglor
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Mr dk
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Re: Level makers is kaput?

Post by Mr dk »

Oh lol!
It's good to hear you think of your designs as art, that's something I haven't heard for ages. I love it when a statement is made (like those made about level editors) out of ignorance and presented as a statement of fact. I guess that's pretty common these days. *Shuffles off looking for walking stick*
pjw
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Re: Level makers is kaput?

Post by pjw »

Mr dk wrote:Hi PJW, having my old nick back would be cool
Do you remember your actual username? Was it just "dONKEY", or...?
sock wrote:I recently tried to post some of my current Q3 stuff on an art forum because I felt it was more artistic (stupid of me for thinking this :P) than gameplay oriented and was told you are just using other peoples prefabs!

...(snip)...

Most people accept that level design has changed and MOD making communities have changed with this, people hardly mod anything nowadays, they open the sandbox/legobox editor, shift stuff around, share with friends and then do something else. The days of actually creating the environment yourself is gone, level design is something else, mostly scripting and lego arrangement and forums like these will have to accept that.
First, and most importantly: Fuck those people. Right in their ignorant, arrogant assholes. They can all go choke on a bag of dicks while dying in a fire.

Second, it seems like you're overstating things a bit with your final paragraph. It's not like there's always a nice, crisp dividing line between "creating the environment yourself" and "using other peoples' prefabs". If you're not creating any models for Q3, are you creating the environment yourself? Well...yes, because you're building the majority of the environment out of brushwork, in most cases.

So what about when you use more models? What if 25% of what's around you is other peoples' md3s? What about 60%? Is there some strict cut-off where you're no longer "doing it yourself". How about the size of the models involved? I don't think anyone would argue that if you grab a model of an entire level that someone else made, and add items and triggers, then you're "using other peoples' prefabs". Fine.

What if only individual rooms are models, and they can be joined up with one another in a huge variety of ways via different connections and (separate) hallways that link up to all sides. If you create a unique layout with these rooms, and add hand-placed effects and liquids and hazards and lighting, are you "creating the environment yourself"?

Heck, what if you build something out of bricks, and each brick is a model someone else made?

Maybe it's just semantics, but I don't think that creating the environment yourself and "lego arrangement" (which sounds very dismissive?) are mutually exclusive, and I think that there can always be artistry and craftsmanship involved.
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