Wipeout

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Wipeout

Post by InsaneKid »

k, i tried a new test-version of one of the racin-tracks
for Q3Rally, DeFrag and ExcessivePlus!

This q3map2 is rly great! :D
i tried this "skybox"-entity, but the sky is not the way i want it
(esp. in the room inside the building).

>>>
http://www.filefront.com/14151901/Wipeout-test3.pk3

Image

EDIT:
This map comes with "DTB- Dominate the base" >:D
Its a gametype that comes with the map ...
and can be combined with any other gametype!
It will be fully supported by ExcessivePlus!!! <<<

Edit2:
The pk3-file also includes music,
thats why its that big! <:
Reward urself: Do GOOD!
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Wipeout

Post by Silicone_Milk »

All of your screenshots are really small. It would be nice to see some higher-res versions.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Wipeout

Post by o'dium »

This is for Q3, right...? I may be wrong but those look like Doom 3 diffuse only pass textures, which you can't really release...? Either that, or they are somebody elses textures that were made for D/N/S materials and you are using just the diffuse, which is why they look so flat and washed out.

The map itself looks interesting, but I can't get my head around those flat stretched textures..?
maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Re: Wipeout

Post by maz0r »

Fixed those Shots for you:
Image
Image
Image
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Wipeout

Post by InsaneKid »

thanks for the screenies! :up:

ye, some of the textures ...are from Doom³. <:
but they look so good!
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Wipeout

Post by Hipshot »

That's not really good you know. Better you make your own... it's not like you're gonna be sued but it's bad practice - it's noobish.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Thanks!

Post by InsaneKid »

Thanks!
Here i got another DTB-example; Its just a quick scratch
to show how im thinkin about to develope it further.-
It also includes my new spawn-system for FREEZE:
everyone spawns and respawns in his base (TDM)!

Space-DTB!
>>>
http://www.filefront.com/14160345/Space-DTB-Test.pk3

[img][img=http://img65.imageshack.us/img65/4134/spacedtb2.th.jpg][/img]

[img][img=http://img375.imageshack.us/img375/351/spacedtb.th.jpg][/img]
Last edited by InsaneKid on Wed Aug 05, 2009 5:22 pm, edited 1 time in total.
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Wipeout

Post by obsidian »

You're doing it wrong!

[img ]url[/img] (without the space)

Now hit the edit button on your post and fix it.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Wipeout

Post by InsaneKid »

thers no space between them, it just looks like.
it would be better to be able to upload pics directly to the post.
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Wipeout

Post by obsidian »

What? In your post above, you are not using the img tag correctly. I'm showing you the correct format. You need an opening img tag and a closing /img tag with the url to the image in between.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
Posts: 2478
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Location: Wellington
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Re: Wipeout

Post by fKd »

wow... a bit noobish, but hay.. we all gotta start somewhere...

i like wipe out, you should try get the wipeout hd thing going on.. you would also get to make cool new shaders :)

[lvlshot]http://www.girlsentertainmentnetwork.com/wp-content/uploads/2009/01/wipeout-hd.jpg[/lvlshot]

Mod edit: lvlshot that sucker!
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Wipeout

Post by InsaneKid »

yes, ofc the wipeout-Effects are better! :cool:
im still thinkin about it ...
makin some "new textures" and stuff! <:

Edit: Bad thing: my PSX aint workin (for a long time now)
...the CD doesnt spin anymore! :/
Reward urself: Do GOOD!
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MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: Wipeout

Post by MKJ »

turn it upside down, see if that works (no joke)
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