Help with the Q3 AAS debugging features from source

Locked
dogdirt2000
Posts: 3
Joined: Wed Jul 29, 2009 5:08 am

Help with the Q3 AAS debugging features from source

Post by dogdirt2000 »

Hi,

I've been making changes and additions to the bot goals and use of the AAS. With respects to the AAS side of things, I'm finding it a bit hard to debug some of the stuff i'm trying to implement without seeing visual cues on screen. I'm in need of highlighting areas and both ground and solid faces, but so far I haven't been able to succesfully use any of the aas debugging functions within be_aas_debug.c/.h.

Could anyone help guide me to the best place to call them from to actually highlight ground faces, for example, please? Is there anything else I'd need to do to get these aas debugging functions going?

Thanks in advance for any help.
dogdirt2000
Posts: 3
Joined: Wed Jul 29, 2009 5:08 am

Re: Help with the Q3 AAS debugging features from source

Post by dogdirt2000 »

Anybody? :confused: :(
Locked