Quake 3 Map Compile Benchmark

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Re: Quake 3 Map Compile Benchmark

Post by Scourge »

You always seem to have problems with this program. I think it just doesn't like you. :p I figured the Intels would get a slightly better score even with a .33ghz lower clock.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Quake 3 Map Compile Benchmark

Post by ^Ghost »

QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = WinXP
CPU = Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
RAM = 2047 MByte
==================================
Map Compile = 00:04
Vis = 00:06
Bspc = 00:11
Lightning = 00:22
Total = 00:43

im actually running 6gbs of ram(but crappy 32bit lets me cap at 3gb max.)
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
mjrpes
Posts: 4980
Joined: Tue Nov 28, 2000 8:00 am

Re: Quake 3 Map Compile Benchmark

Post by mjrpes »

lol... stumbled upon this through google... :olo:

This tool has been officially referenced in a Ph.D thesis:

http://caia.swin.edu.au/cv/szander/thesis/thesis.html

See Appendix D, first page, reference 253:

http://caia.swin.edu.au/cv/szander/thes ... _app_d.pdf

&

http://caia.swin.edu.au/cv/szander/thes ... rences.pdf

It's actually a pretty interesting thesis... explaining how information can be hidden within slight variations in the noise of internet traffic, including the data going back and forth between server and client in quake3. :paranoid:
mjrpes
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Joined: Tue Nov 28, 2000 8:00 am

Re: Quake 3 Map Compile Benchmark

Post by mjrpes »

obsidian wrote:Hmmm... the tool doesn't work properly on my computer. Just lists the specs (incorrectly) and no benchmarks.
I added your results and everyone else's into the benchmark... only took 14 months to get around to it... I hadn't even put the site up in months since changing servers... at least that's less time than it takes doomer to update icons.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Quake 3 Map Compile Benchmark

Post by ^Ghost »

hmm thats odd i did about the same even though ive oc'd my cpu to 2.9ghz and ram to 1.9mhz

QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1 **win7 ultimate**
CPU = Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz ** 2.9ghz**
RAM = 4095 MByte **6gb ddr3 ram
==================================
Map Compile = 00:01
Vis = 00:05
Bspc = 00:13
Lightning = 00:22
Total = 00:41

everything in stars ** is the actual info that i added.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 Map Compile Benchmark

Post by VolumetricSteve »

QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1
CPU = AMD Phenom(tm) II X6 1055T Processor
RAM = 4095 MByte
==================================
Map Compile = 00:02
Vis = 00:04
Bspc = 00:13
Lightning = 00:19
Total = 00:40


I also didn't show much of an advantage by overclocking more. I don't understand the trend. I ran the test first at 3.8GHz, got 41 seconds, then 4.4GHz and got 43 seconds....and finally I ran it at 4.3GHz which scored me 40 seconds.

I imagine it has to do a lot with how well the motherboard is constructed actually, as well as system services that are enabled.


also....the test results have a typo

it's "lighting" not "lightning"
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Quake 3 Map Compile Benchmark

Post by ^Ghost »

got new cpu cooler so i oc'd and got some ram..

QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1
CPU = Intel(R) Core(TM) i7 CPU 920 @ 3.38GHz
RAM = 10240 MByte
==================================
Map Compile = 00:02
Vis = 00:04
Bspc = 00:11
Lightning = 00:18
Total = 00:35
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Quake 3 Map Compile Benchmark

Post by VolumetricSteve »

That....that is a compile time.

that's 12.5% faster if I can math my numbers.

I gotta get me one of them.


You should see if you can test q3dm17

bsp -meta -samplesize 4
vis
light -samplesize 4 -bouncegrid -bounce 8 -super 2 - filter

(note : I'm not entirely sure what good super 2 does, I've only ever seen it make ONE of my maps look better and I'm not even sure what it's doing code-wise, it just made the patchmeshes light better. I do know that it'll add forever and a half to your compile time)
mjrpes
Posts: 4980
Joined: Tue Nov 28, 2000 8:00 am

Re: Quake 3 Map Compile Benchmark

Post by mjrpes »

I just got an i5-2500 and Intel SSD, so had to try it out...

http://www.ciole.net/quake_bench/

QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.1
CPU = Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
RAM = 4095 MByte
==================================
Map Compile = 00:01
Vis = 00:05
Bspc = 00:10
Lightning = 00:15
Total = 00:33
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Quake 3 Map Compile Benchmark

Post by deqer »

What a stupid thread.
obsidian
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Re: Quake 3 Map Compile Benchmark

Post by obsidian »

It's a good thing we needed your opinion, sunshine. :rolleyes:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Quake 3 Map Compile Benchmark

Post by Silicone_Milk »

deqer wrote:What a stupid thread.
What a stupid post.
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Quake 3 Map Compile Benchmark

Post by Theftbot »

deqer wrote:What a stupid thread.
No likey q3
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Quake 3 Map Compile Benchmark

Post by obsidian »

Running this diddly thing again for fun. My system is over a year old:

AMD Ryzen 7 5800X
32GB RAM
nVidia RTX 3060Ti FE

My RAM isn't being reported correctly, not that it matters, I think it's running the 32-bit version of Q3Map2. Also, I'm running Windows 10 Pro. :disgust:


QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.2
CPU = AMD Ryzen 7 5800X 8-Core Processor
RAM = 2047 MByte
==================================
Map Compile = 00:00
Vis = 00:01
Bspc = 00:07
Lightning = 00:07
Total = 00:17

Much faster than the nearly 3 minutes from back when this post first started!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Quake 3 Map Compile Benchmark

Post by Hipshot »

QUAKE3 MAP BENCHMARK 1.3 - RESULTS
==================================
OS = Win 6.2
CPU = Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz
RAM = 2047 MByte
==================================
Map Compile = 00:01
Vis = 00:03
Bspc = 00:10
Lightning = 00:13
Total = 00:29

=(
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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