player_die:
Code: Select all
PM_AddEvent(EV_RESET_ZOOM);
Code: Select all
case EV_RESET_ZOOM:
DEBUGNAME("EV_RESET_ZOOM");
if ( es->number == cg.snap->ps.clientNum ) {
cg.zoomed= qfalse;
}
break;
Code: Select all
PM_AddEvent( EV_NOAMMO );
Code: Select all
case EV_NOAMMO:
DEBUGNAME("EV_NOAMMO");
// trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound );
if ( es->number == cg.snap->ps.clientNum ) {
CG_OutOfAmmoChange();
}
break;
