I'd also like to use this thread to freshen up my mapping skills. When editing someone else's code you come across new ideas, and wonder about things. I am starting to collect a few questions for later.
The basic idea was to see if flatter water would turn out to be an alternate possibility for this map, so I started to try that out.
a) Compiling Solar with my default compile options, leads to quite interestingly full colors:- -light -v -fast -patchshadows -samples 2 -bounce 8 -shade -threads 1
- -light -v -fast -patchshadows -samples 2 -bounce 8 -gamma 2.5 -compensate 3 -threads 1
When you compare a) and b) you will notice - as a water-phobe in games - I very much flattened the water level, and moved the tube passages up the wall, to allow for lower-level "running" without having to swim.
c) I was a bit bored here and started to miter...
d) ... the un-mitered image shows many extra "lines" in orange, that are superfluous. Please note this is not a suggestion to miter, more an application example of the technique.
e) Lower water level, tube passages moved up, the 3 shards can now be reached from the upper path, and you can also jump back. Notice the rusted steel planks I added to help the bots reach the TP.
f) I added two additional "islands" in the LG arena - in an attempted artsy manner - so that the player does not have to get his feet wet. While running these gaps between the islands are not noticed.
a) The "bridge" to the PG had a broken railing, giving me the idea it might be spiffy to be able to reach the path to the TP directly via some rusted steel planks. This works quite well actually. Is this really is a plus to the map? No idea. But I like jumping on those planks anyway.
b) The LG arena from the water level.
c) Quad no longer under water, now floats in air, direct view into the RL arena.
d) I was also experimenting with "windows" in vicinity of the RA... alas this is less thrilling than I would have hoped.
e) 2nd "window" added, you glimpse out between the tubes.
f) RL arena, view. Note the two ventilators on the far wall? Next a path from there to the LG arena will be added, letting the player run a complete circle of the lower level.
Note: Calling these tests SolarAE to differentiate them from Hipshot's original.