Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
WHAT!!
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Re: Screenshots

Post by WHAT!! »

Is there any documentation on how to do what you just described?

Also, you have a shader/texture in crescent I'd like to use, but I can't get it to work right. It's that shader of falling particles and no matter what I do the particles don't fade towards the edge of the brush after I run a compile. Did you do something special to it?
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Hipshot
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Re: Screenshots

Post by Hipshot »

I wrote something several years ago. Should probably rewrite this again though (pretty bad at sum things down good at that time I think). I have some free time now, might actually sit down and see what I can do. Can't promise anything though,

That's a good shader, using it in my new level too and will probably use it way more in the future. Just place an alpha blend zero in the bottom of it.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kaz
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Re: Screenshots

Post by Kaz »

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0031.jpg[/lvlshot]

Pretty detail-less still, just trying to convert each area to the same scheme, plus I'm a slow mapper :cry:

edit: i envy your saturation levels hipshot :D
fKd
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Re: Screenshots

Post by fKd »

i have to say i like what ya doing kaz, really gritty. how much detail are you thinking of adding? reminds me of the 2'nd episode o the old amiga game chaos engine. are you gonna make it all steampunk?
Delirium
Posts: 102
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Re: Screenshots

Post by Delirium »

Hipshot wrote: [lvlshot]http://zfight.com/misc/images/maps/m8/m8_15.jpg[/lvlshot]
looks nice and sets quite a good theme.

out of curiosity why is there tiles underneath steel plates?
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
WHAT!!
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Re: Screenshots

Post by WHAT!! »

Hipshot wrote:I wrote something several years ago. Should probably rewrite this again though (pretty bad at sum things down good at that time I think). I have some free time now, might actually sit down and see what I can do. Can't promise anything though,

That's a good shader, using it in my new level too and will probably use it way more in the future. Just place an alpha blend zero in the bottom of it.
Can that technique be used for anything that has an alpha layer? I'm going to try it on my next test run.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Hmm, what I meant was to place a brush with textures/common/alpha_0 in the bottom of the particle brush, so it overlaps the last vertexes.

@ Delirium. I don't know really, maybe there was a stone brick floor from the beginning, but when the communists came took over the place, they just put clang floor everywhere. But that was probably decades ago, local lowlifes now steals parts of the structure to sell for crack and the metal are probably the most valuable thing in here - Except for the Red Armor I guess...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

See, I don't have one of those. :(
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Hipshot
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Re: Screenshots

Post by Hipshot »

Should have come with q3map2.
Download -> http://www.zfight.com/misc/files/q3/q3m ... 32_x86.zip
And look into the extras folder, follow the instructions found there...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
WHAT!!
Posts: 81
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Re: Screenshots

Post by WHAT!! »

Hipshot wrote: @ Delirium. I don't know really, maybe there was a stone brick floor from the beginning, but when the communists came took over the place, they just put clang floor everywhere. But that was probably decades ago, local lowlifes now steals parts of the structure to sell for crack and the metal are probably the most valuable thing in here - Except for the Red Armor I guess...
They're communists. They already have red armor.

Thanks for the download. I'll implement that next round. :up:
dONKEY
Posts: 566
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Re: Screenshots

Post by dONKEY »

Kaz, I really like your window :)
Delirium
Posts: 102
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Re: Screenshots

Post by Delirium »

Something for Urban Terror :)
[lvlshot]http://www.urbanterrorladders.com/_uploads/delirium/maps/preview/toh_012.jpg[/lvlshot]
[lvlshot]http://www.urbanterrorladders.com/_uploads/delirium/maps/preview/toh_013.jpg[/lvlshot]
[lvlshot]http://www.urbanterrorladders.com/_uploads/delirium/maps/preview/toh_014.jpg[/lvlshot]
[lvlshot]http://www.urbanterrorladders.com/_uploads/delirium/maps/preview/toh_016.jpg[/lvlshot]
[lvlshot]http://www.urbanterrorladders.com/_uploads/delirium/maps/preview/toh_017.jpg[/lvlshot]
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
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Hipshot
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Re: Screenshots

Post by Hipshot »

Hmm, I got to admit that you seems to have nailed the light of the level perfectly with the chosen sky. Because of that, in shot 4, trees and hills looks very good in that scene as a backdrop, what sky box is this, name?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Delirium
Posts: 102
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Re: Screenshots

Post by Delirium »

Its a skybox made by RabidCow (a Dev member for Urban Terror) the only place I have seen it is in the Urban Terror pak.pk3 which has the stock maps etc.

RabidCow is well known to the UrbanTerror mappers for the realistic skyboxes he makes so I thought I'd pinch it for my map :]
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Yea exellent choice. I've played Urban Terror since 2.0 and it looks great. :)
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

nice screenshots,, id show u some of my w.i.p but i really havent started it yet, besides they're defrag maps anyway lol :D

i wish i could make frag maps like u guys, but i jsut dont have the creativity or the scaling right. defrag is much more different imo. well for me at least because i started mapping in defrag. so its hard for me to change my ways of mapping. in defrag, u generally have to make everything a bit bigger, so its easier to get around.

http://q3a.ath.cx/?mapdetails=frozen_ice this is a frag map i released not too long ago its based off of a defrag map i also released not too long ago
if u play this map u can easily tell it has a defrag feel to it. its really easy to get around in the map, only thing i did not like was that there was no umm... wrap around... every hallway either led to a dead end or a tele.

on top of that i made the layout in paint in a about 20 seconds lol.. damn defrag.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Some early texture work-in-progress from Illustrator:

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
^Ghost
Posts: 230
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Re: Screenshots

Post by ^Ghost »

something i just whipped up in about 10 minutes..
http://img6.imageshack.us/i/gayxs.jpg/

it may not look like anything but a few pads, but its really the gameplay, which is quite difficult...

my firefox is gay and wont let me post with the lvlshot or img keys.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
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Hipshot
Posts: 1547
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Re: Screenshots

Post by Hipshot »

@ obsidian, is it for a level, or something else?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Scourge
Posts: 15559
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Re: Screenshots

Post by Scourge »

^Ghost wrote:
my firefox is gay and wont let me post with the lvlshot or img keys.
Are you trying to use html tags? Try these brackets instead. [ ] if you are. Like so.

Image

edit: hmmm, not showing for me. Maybe it's imageshack and not Firefox.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Imageshack uses their own preview images that you could use Ghost...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
Posts: 1547
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Re: Screenshots

Post by Hipshot »

When you are on the my images site at imageshack, right click an image and choose share, use the forum preview link-

Then it becomes like this:
Image
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
Posts: 10970
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Re: Screenshots

Post by obsidian »

Yeah, for a level. Bits of trim and stuff that will be layered on top of traditional bitmap textures. I just wanted to show how vectors could be used to create textures as well, especially for curvy ornate bits like this which are difficult to paint in Photoshop. Freedom of scalability is nice too, shrinking or enlarging objects without loss of detail.

2/3 of the grate textures I posted a couple pages back are actually built up initially from vectors as well.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
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Re: Screenshots

Post by Hipshot »

I don't think I ever seen any level from you, you're like an enigma...
Any screens to show? =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

Am I the only one here that thinks imageshack is the work of the devil?

I use photobucket to host my images but it always seems like everybody else uses imageshack. Any particular reason?
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